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Mount & Blade: Warband’s best mods and where to get them. In anticipation of the sequel hopefully hitting its potential 2017 release date, we’ve rounded up some of the best mods for you to try. TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade, Mount & Blade: Warband, and Mount & Blade: With Fire and Sword. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list).

Mount & Blade II: Bannerlord
Developer(s)TaleWorlds Entertainment
Publisher(s)TaleWorlds Entertainment
Composer(s)Finn Seliger
SeriesMount & Blade
Platform(s)Microsoft Windows
ReleaseTBA
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Mount & Blade II: Bannerlord is an upcoming action role-playingvideo game developed by TaleWorlds Entertainment. It is a prequel to Mount & Blade: Warband, a stand-alone expansion pack for the 2008 game Mount & Blade. Bannerlord takes place 210 years before its predecessor, with a setting inspired by the Migration Period. The game was announced in 2012.[1] A Steam page for the game was created in late 2016; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game.[2][3] As of 2019, Bannerlord is still in development and does not have a confirmed release date.[4]

  • 2Plot

Gameplay

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Mount and Blade II: Bannerlord is an action role-playing game with strategy elements. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay.[4]

Sieges in Bannerlord are intended to be more strategic than they were in Warband. The player may construct a variety of different siege engines and strategically position them before the battle begins in order to target certain sections of the enemy fortifications. On the overhead campaign map, the player can choose to bombard the walls, possibly creating breaches that can be used once the battle begins. To discourage prolonged bombardments on the battle map, only the merlons, gatehouses, and siege engines themselves will be destructible during the actual battle. The design of the defending castles and cities is intended to be biased in favor of the defenders; for example, murder holes are often located at key chokepoints, allowing the defenders to slaughter large numbers of the attackers before they can even breach the gates.[5][6]

Bannerlord will also feature numerous improvements to the relationships between characters. The player will be able to use a more advanced dialogue system to try to persuadenon-player characters to do things that they want. While conversing with a character, the player will need to fill up a progress bar by successfully pushing their arguments; if the bar is filled, the character will give in to the player. If the character does not give in to charm alone, the player can employ the game’s bartering system to try to bribe the character; this system is also used for regular transactions between the player and merchants. If the player repeatedly fails to persuade the character, a deal may become impossible and the relationship between them may be negatively affected.[7][8] The persuasion system can also be used to court and marry characters. While Warband allowed characters to marry, the player may also have children with their spouse in Bannerlord, which was not a feature available in Warband. If the player character dies, one of their children can inherit their soldiers and fiefs and become the new player character.[9]

Plot

Setting

Mount and Blade II: Bannerlord takes place on the fictional continent of Calradia 210 years before Mount & Blade: Warband, during the decline of the Calradic Empire and the formation of the predecessors of the factions that appear in Warband.[10] The downfall of the Calradic Empire is analogous to the fall of the Roman Empire during the Migration Period and the formation of the Middle Eastern, North African, and European realms of the Early Middle Ages. The armour, clothes, weapons, and architecture of each faction will be inspired by their real-world counterparts from 600 to 1100 A.D.[4][11]

Factions

Bannerlord will include at least eight major factions,[4] each composed of competing minor factions with their own goals. The Calradic Empire, based on Greece, Rome, and Byzantium, once owned a massive amount of Calradia, but has since been weakened by invasions from other peoples and the onset of a three-way civil war. The Northern Calradic faction believes that the senate should choose the emperor, the Southern Calradic faction believes that the daughter of the most recent emperor should become the empress, and the Western Calradic faction believes that the military should choose the emperor. The Calradic factions all use a balance of heavy cavalry (including cataphracts), spearmen, and archers.[12] The Vlandians are a feudal people that specialize in heavy cavalry; they are based on the Normans.[13] The Sturgians, located in the northern forests, specialize in infantry and are primarily inspired by the Rus'.[14] The Aserai of the southern desert are adept at both cavalry and infantry tactics and are based on the Pre-Islamic Arabs.[15] The Khuzaits, a nomadic, Mongol-like people who inhabit the eastern steppe, specialize in mounted archery.[16] The Battanians inhabit the central woodlands of Calradia and are based on the Celts; they specialize in ambushes and guerilla warfare.[17]

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Development

In September 2012, TaleWorlds Entertainment announced that the game was in development and released a teaser trailer for it.[18]

Mount And Blade Warband City Prosperity

The game's graphics have been significantly improved from its predecessor,[19][20]Mount & Blade: Warband, having better shading and higher detail models. The character animations are created utilizing motion capture technology[21] and the facial animations will also be updated to improve upon the portrayal of emotions.[22]

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In March 2016, about 40 minutes of gameplay were shown at the PC Gamer Weekender event in London.[23][24] In October of that year, TaleWorlds made an official BannerlordSteam page.[2]

In June 2017, 13 minutes of gameplay were shown at E3 2017 in Los Angeles.[25] That same year, TaleWorlds began releasing developer diaries on a weekly basis. These diaries give information about different aspects of the game. Previously, diaries had only been released a few times a year.[3]

At Gamescom 2018, TaleWorlds presented a playable demo of the game and released a new trailer.[26]

In a developer diary in 2019, TaleWorlds confirmed that they intend to have a closed beta for Bannerlord at some point in the future. However, no information about when the beta might take place was given.[27]

References

  1. ^Senior, Tom (28 September 2012). 'Mount & Blade 2: Bannerlord announced with tiny teaser trailer'. PC Gamer. Retrieved 23 April 2019.
  2. ^ ab'Mount & Blade II: Bannerlord on Steam'. TaleWorlds. Retrieved 23 April 2019.
  3. ^ ab'A Message to Our Community'. TaleWorlds. 8 August 2017. Retrieved 23 April 2019.
  4. ^ abcd'Mount and Blade 2: Bannerlord: everything we know'. PC Gamer. Retrieved 17 September 2018.
  5. ^'Improved Siege Warfare In 'Mount & Blade II: Bannerlord''. Tom's Hardware. 13 June 2016. Retrieved 5 April 2019.
  6. ^'Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons'. TaleWorlds. Retrieved 5 April 2019.
  7. ^Palumbo, Alessio (22 December 2018). 'Mount and Blade 2: Bannerlord Unveils Brand New Persuasion System Feature'. Wccftech. Retrieved 5 April 2019.
  8. ^Chalk, Andy (21 December 2018). 'Mount and Blade 2: Bannerlord will let you talk your way out of (and into) trouble'. PC Gamer. Retrieved 5 April 2019.
  9. ^Brown, Fraser (23 November 2018). 'You can have kids in Mount & Blade 2: Bannerlord'. PC Gamer. Retrieved 5 April 2019.
  10. ^'Mount and Blade 2: Bannerlord preview, updates, gameplay footage and more Trusted Reviews'. Trusted Reviews. 2018-09-07. Retrieved 2018-09-17.
  11. ^'Bannerlord Development Blog Episode VII: Return of the Blog'. TaleWorlds. 29 August 2014. Retrieved 19 October 2014.
  12. ^Hood, Vic (9 February 2018). 'Mount & Blade 2's Calradic Empire bring the might of heavy cavalry and combined arms'. PCGamesN. Retrieved 4 April 2019.
  13. ^Blake, Vikki (3 December 2017). 'Find out more about Mount & Blade 2: Bannerlord's faction, the Vlandians'. PC Gamer. Retrieved 4 April 2019.
  14. ^'Dev Blog 14/12/17'. TaleWorlds. 12 December 2017. Retrieved 4 April 2019.
  15. ^Dedmon, Tanner (14 January 2018). 'Mount & Blade II: Bannerlord Names Aserai as Next Faction'. ComicBook. Retrieved 4 April 2019.
  16. ^'Dev Blog 09/11/17'. TaleWorlds. 11 November 2017. Retrieved 4 April 2019.
  17. ^'Dev Blog 19/10/17'. TaleWorlds. 19 October 2017. Retrieved 4 April 2019.
  18. ^'TaleWorlds explain why Mount & Blade II: Bannerlord doesn't have a release date'. PCGamesN. Retrieved 2018-09-17.
  19. ^'Mount&Blade II: Bannerlord Developer Blog 1 - Hairy Artists'. Bannerlord Development Blog. TaleWorlds. 22 November 2013. Retrieved 19 October 2014.
  20. ^'Check out the new campaign trailer for Mount & Blade 2: Bannerlord PC Invasion'. PC Invasion. 2018-08-21. Retrieved 2018-09-17.
  21. ^'Mount&Blade II: Bannerlord Developer Blog 5 – Virtual Skeletons'. Bannerlord Development Blog. TaleWorlds. 14 March 2014. Retrieved 19 October 2014.
  22. ^'Mount&Blade II: Bannerlord Developer Blog 6 – Astounding Squirms'. Bannerlord Development Blog. TaleWorlds. 7 May 2014. Retrieved 19 October 2014.
  23. ^'40 minutes of gameplay at PC Gamer Weekender'. TaleWorlds. Retrieved 25 March 2019.
  24. ^'Mount and Blade 2 is on a mission to be 2017's best RPG'. PC Gamer. Retrieved 17 September 2018.
  25. ^Graeber, Brendan (16 June 2017). 'E3 2017: In Mount and Blade 2: Bannerlord, Commanding Has Never Been Better'. IGN. Retrieved 17 September 2018.
  26. ^Jones, Ali (21 August 2018). 'There's a new Mount & Blade II: Bannerlord trailer, but still no release date'. PCGamesN. Retrieved 23 April 2019.
  27. ^Boudreau, Ian (30 March 2019). 'Mount & Blade 2: Bannerlord is going to have a closed beta'. PCGamesN. Retrieved 23 April 2019.

External links

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mount_%26_Blade_II:_Bannerlord&oldid=900634300'

SETTING

Lore has never been a vital part of M&B (Warband completely redesigned the map to include a whole new faction), but the gist of Bannerlord’s storyline is that the old Calradic (i.e. Roman) Empire has fractured into the states which will become Warband’s factions 200 years down the line. What this means in practical terms is that Bannerlord is a hodgepodge of Dark Ages cultures circa 600-1100AD, rather than Warband’s hodgepodge of Middle Ages cultures circa 1200AD. The planned major factions are the Calradic Empire (Western, Northern, and Southern), Sturgians, Aseria, Khuzaits, Battanians, and Vlandians, each with a unique flavor and subdivided into clans. As in Warband, none of these factions are strictly historical, but are based on real-life counterparts (the Battanians are Celtic, for instance). The campaign map will correspond roughly with Warband’s, but is three times larger and with more mountains.

In the past, Mount & Blade has relied heavily on its players to create their own story: battles, hand-to-hand combat, and empire building form a solid foundation, but scripted quests and interactions with AI are as stiff and awkward as they are scarce. According to an interview with RPS, one of TaleWorlds’ main goals has been to deepen diplomacy and interactions in general. Fire & Sword is the only Mount & Blade title so far that’s made an attempt at major quests (with not-so-impressive results), but Bannerlord will include its own main storyline to add depth to the factions.

VISUALS

The visual appearance of previous M&B titles could be charitably described as quaint, even for their time. Bannerlord gameplay footage has already shown enormous improvement, and not just in textures—animations are a good deal less uncanny valley-ish than before. A new engine developed in-house allows much deeper character customization, including asymmetry, and facial animations finally exist. The campaign map is slowly covered with snow as seasons change, and shadows move with the sun. Bannerlord still isn’t the prettiest game in the world, but it does look definitively better than the previous games, which have looked more or less the same for the past decade.

The GUI has been improved for many parts of the game, and it’s no longer necessary to actually visit every location in a town to determine who is present and what can be done. Exploring a town on foot will have its own rewards, according to developers.

CAMPAIGN

Players are still able to choose whether to become a vassal of a major faction or carve out their own empire. Player actions gather or lose influence points, which can be spent to persuade lords. In addition to influence points, everything from cheese to prisoners can now be bartered, and the economy now affects NPCs as well. NPCs must balance wages and rations, and defeating a lord in battle will force them to overtax their subjects. NPC lords can now also recruit companions of their own.

A new way to make some quick cash early in the game is crime. Gangs can be found in back alleys and defeated, and companions with the right traits can be installed as the new leaders, at the risk of offending the city’s lord.

Villages now have four slots which can be filled with farms or mines, or optionally a castle. Castles are no longer standalone structures that produce no resources, but are instead just one possible aspect of a settlement. Taxes and militias can be levied from towns as usual.

COMBAT

One of the most obvious improvements made over Warband is to increase the size of battles. Warband only allows 150 NPCs to appear at once, so larger armies are forced to spawn in waves as soldiers are killed. No specific number has been mentioned, but “more” soldiers will be allowed in-game at one time in Bannerlord.

Siege battles have been refined, and siege towers, ladders, and battering rams continue to be present. Catapults and ballistae with flaming ammunition can be used by either side and can be fired by the player (or boulders can be dropped the old fashioned way, by hand). Besieged players have the option to parley with their attackers, or to sally forth and attempt to destroy siege equipment. Troops and siege weapons can be deployed to different locations by both sides before the final battle begins. In the siege battle, siege weapons, battlements, and gates can be destroyed, and walls can be breached via the campaign map (not in battle—it would take too long). Differing wall strengths are taken into account.

AI is intended to be improved, but it hasn’t really been shown off yet. Lords have personality traits which govern their battle strategy rather than charging as soon as they’re able, but footage from the PC Gamer Weekender presentation in March featured a cautious lord who didn’t move much at all. Players will continue to be able to choose whether to command their troops directly or allow them freedom, and now the battle will continue even after the player is knocked unconscious.

The tried and true hand-to-hand combat system will remain mostly the same, with one notable exception: large weapons can now hit multiple enemies in a single swing. Damage is calculated based on actual collision between weapons and enemies, so the new motion capture animations could have some effect on combat. Modular crafting is available for melee weapons, and different elements can be swapped out and scaled for different effects like altered balance.

OTHER

TaleWorlds will be releasing their level editing tools and working to make modding as convenient as possible. They’ve adopted multiple community-developed Warband mods as official DLC in the past, and it’s a safe bet that they’ll continue to do so with Bannerlord.

A replay system is built into the game and saves both single and multiplayer battles. These can be customized and explored from different angles, and then exported as a video.

There’s been a lot of speculation by fans over the existence of a cooperative campaign, but TaleWorlds have been very quiet about any multiplayer aspects of Bannerlord.

Hopefully Bannerlord will come out sometime in 2017, but it’s probably going to be a while. TaleWorlds have stated multiple times that they intend to offer either an early access version or an open beta before the official release of the game, and neither one has appeared yet, despite promising progress at E3 and Gamescom. The team has been busy lately with porting Warband to consoles and implementing a new multiplayer gamemode, so be on the lookout for news in the immediate future.

- Patrick “Germ King” Lathan