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How To Find Country Tag Hoi4

HOI4 Country Tags List HOI4 Cheats Hoi4cheats.com Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes. Enabling Country Tags in Hearts of Iron IV. Generally, country tags are not case-sensitive and are normally typed in upper-case, for ex: CHI, RUS, ENG, etc. Upon typing in the country tag in the game console, new nations will spawn with the corresponding flags. Now all that’s left for you, is to use any of the cheats from the table below. The country tag list was obsolete and is now gone. Instead, use the easier way: tdebug - Added a state id section, works like the new country tag method - More examples! - Rewrote large portions of the guide - Added the advanced cheat 'event political.XX' - Added a notice on the IC cheat. AI nations are also affected by this cheat.

This article is about creating countries by modding. For the in-game nation designer, see Nation designer.

  • 3Country file
  • 4Country history
  • 8Adding the country to the game

Quick check-list[edit]

  • Define a unique 3-character country tag
  • Create a file in /Europa Universalis IV/common/countries
  • Create a file in /Europa Universalis IV/history/countries
  • Add localisation
  • Add a flag
  • Pick or create your country idea group.
  • Optional: Add the country to the game

Country tag[edit]

Countries need a 3-character country tag. This is how a country is referred to in all of the game's script. All country tags must be unique. A country cannot share a tag with any other country.

To create a tag, add a new file to /Europa Universalis IV/common/country_tags (or edit an existing file) and add something like the following:

where

is address of the country file that will be created/edited, located in /Europa Universalis IV/common/

Country file[edit]

Create a new file in the /Europa Universalis IV/common/countries folder. Alternatively, copy the file of a very similar country, then rename and edit it.

Graphical culture[edit]

Defines the set of graphics used for units and advisor portraits. You can find a list of graphical cultures in /Europa Universalis IV/common/graphicalculturetype.txt.

Color[edit]

This is the country's colour on the political map mode. It uses the rgb colour scale.

Historical idea groups[edit]

The idea groups that the AI will invest in as the country. The AI will invest in the order specified by the list. In start dates where the country had the administrative technology to already have idea groups unlocked, this list will determine which groups are picked.

To construct the list, you'll need to look in the /Europa Universalis IV/common/ideas/00_basic_ideas.txt file, either of Vanilla or of your mod.

Historical units[edit]

Defines which land units the country will pick when it has the corresponding level of military technology.

Monarch names[edit]

A list of names from which countries generate ruler names.

The “#” after the name is for regnal numbering, e.g. if “Steve #2” is used, the next monarch named Steve will be named Steve III, assuming that the country has a government type that uses regnal numbering.

The “= [number]” section determines how likely a new monarch or heir is to get this name. A negative number denotes a female name.

Leader names[edit]

Determines names for leaders (generals, explorers, etc.). Use quotation marks for names that include multiple words.

Ship names[edit]

Determines potential names for ships.

Army names[edit]

Determines potential names for armies.

Fleet names[edit]

Determines potential names for fleets.

Country history[edit]

Create a file in the /Europa Universalis IV/history/countries folder. Alternatively, copy, rename, and edit a similar file. The file name should be [country tag - country name], e.g. 'BEL - Belgium'. This file contains information about the history and default attributes of the country.

Government[edit]

This can be any valid government type. A list of government types in the vanilla game was be found in /Europa Universalis IV/common/governments.

Mercantilism[edit]

Defines the starting mercantilism for the country.

Technology group[edit]

Defines the default technology group for the country. A list of technology groups can be found in /Europa Universalis IV/common/technology.txt.

Religion[edit]

Defines the default religion for the country. A list of religion can be found in /Europa Universalis IV/common/religions

Culture[edit]

This defines the default primary culture for the country

Accepted cultures can be added with

These cultures can be found in /Europa Universalis IV/common/cultures

Capital[edit]

Defines which province will be the country's default capital.

Optionally, you can also add the following:

A fixed capital means that moving the capital to this province costs no monarch points. The AI will also not be able to move its capital away from this province.

History[edit]

If you intend the country to exist in any start dates, define rulers and heirs here. If the nation should change any of the attributes in above subsections, this is where it should be changed.

Localisation[edit]

Add the localisation for your new country to the following file

where [GAME LANGUAGE] can either be English, German, Spanish or French. A file can be created for each language for better coverage across the supported languages.

Define the localisation for the country's name and its adjective like so:

In some languages like English, the second adjective is superfluous. This second adjective is however important in languages like French (for example for war names).

Flag[edit]

The flag needs to be a 128x128 pixel TGA-file with the name of the country tag. All flags are located in /Europa Universalis IV/gfx/flags.

Setting up Country Traditions and Ideas[edit]

Main article: Idea group modding

Adding the country to the game[edit]

There are three ways to implement the new country into the game.

  • Using events
  • By decision
  • Editing province history

Adding countries by event or decision[edit]

Main article: Event modding
Main article: Decision modding

There are a variety of ways to add a country's presence by event or decision. Here are two:

Using this script in an event option or decision effect, when scoped to a province, set of provinces, or region, will cause the province to be owned by the new country.

This script will change the tag of a country to the new country. This is how country formation decisions work.

Adding countries with province history[edit]

Change the owner, controller, and cores in province history files so that they include the new country either by default or in defined start dates.


How To Find Country Tag Hoi4
DocumentationEffects • Triggers • Modifiers • Scopes • Variables • Localisation • Customizable localization
ScriptingAdvisors • Ages • Bookmarks • Buildings • Casus belli • Colonial regions • Countries • Culture • Decisions • Defines • Diplomatic actions • Disasters • Estates • Events • Factions • Government • Great projects • History • Idea groups • Institutions • Missions • Modifiers • Nation designer • Policies • Religion • Rebel types • Subject types • Technology • Trade companies • Trade goods • Units
MapMap • Random New World • Trade nodes
Graphics3D Models • Interface • Graphical Assets • Fonts • Particles • Shaders • Unit models
AudioMusic • Sound
OtherConsole commands • Checksum • JoroDox mod making tool • Mod structure • Troubleshooting • The Validator
GuidesAdding a province
Retrieved from 'https://eu4.paradoxwikis.com/index.php?title=Country_creation&oldid=112299'

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Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command . EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes

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HOI4 Tags Germany = GER United Kingdom = ENG Soviet Union = SOV France = FRA Italy = ITA United States = USA Japan = JAP Sweden = SWE Norway = NOR Finland = FIN Denmark = DEN Iceland = ICE Lithuania = LIT Estonia = EST Latvia = LAT Romania = ROM Yugoslavia = YUG Serbia = SER Greece = GRE Albania = ALB Bulgaria = BUL Hungary = HUN Croatia = CRO Slovakia = SLO Poland = POL Luxembourg = LUX ..

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Countries are the acting entities of Hearts of Iron IV. Each is controlled by a player or by AI and pursues its own national focus tree during a game as well as choosing various political Ideas, engaging in Diplomacy, Construction, Research, Production, and the command of its military units. Each country belongs to one of four political Ideologies, which can change over a game, though there .. Mazak eia/iso programming mnual for integrex e1060v.

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Up-to-date help for the Hearts of Iron IV (PC) command annex. This page includes help on how to use the command, argument explanation and examples. This command starts an annex with the specified country tag (an annex claims their territory for your country).

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HOI4 Tags Germany = GER United Kingdom = ENG Soviet Union = SOV France = FRA Italy = ITA .. type the command tdebug, and then mouse over one of the province of the target country. It should tell you the country tag in the Province ID. #7. ComradeCommisar 2016. jún. 25., 20:56 .. but whitepeace command has never worked for me sadly, and I don ..

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Tag would be FRA, what changes is the name of the country with the name of the country in your countries localization file. There are cosmetic tags where you can assign a flag and country name, but I'm not sure if those change like root tags.

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This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands.

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