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Best Eu 4 Mods

  1. Best Eu 4 Mods List
  2. Europa Universalis 4

Oct 19, 2014  10+ Must-Have Mods for the Sims 4! Source 'Mods' short for modifications, are user-created files which modify or add more to the regular game. Since Sims 2 was released, fans have been creating mods and sharing them online. Europa Universalis IV Mods Best mods. Pax Sinica - a Far East Mod. This mod introduces the tiny island of Atlantis into the world of Europa Universalis 4 This mod.

With over four thousand mods, the top one hundred of which having between 10K – 300K subscribers, trying to tweak your Europa Universalis IV game can be intimidating. Thankfully, it's hard to go wrong with the quality of the modding community for EUIV as they've made the game almost infinitely replayable.

So instead of gawking at the sheer quantity and quality of mods, let's look at how easy it is to enhance the vanilla game via four key categories to get any megalomaniac started on a fuller EUIV experience.

HOW TO MOD

Getting mods for EUIV, if you have Steam, has become as easy as shopping on Amazon Prime. Simply go to the Steam Workshop for EUIV and any mods you subscribe to will automatically be downloaded onto the launcher. It's there that you can choose to activate or de-activate mods.

Here are some notes to help the first timer:

  • Check if the mod is up to date with the most recent patch. Once a new expansion comes out you may have to wait a few days, weeks, or even months for bigger mods, until the mod is updated. Thankfully, EUIV will give you a warning if you're about to load a mod that isn't up to date. Also, each mod will tell you on the side menu if it requires certain DLC.
  • Hey, still want to play that favourite mod of yours but EUIV's latest update ruins your save game? You can always roll back your version to continue your campaign. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. If all else fails, ask in the comments threads for instructions!
  • Check if the mods you've selected are compatible with the other mods you've downloaded. This information is usually found on each mod's page as they usually list which mods they are able to run with.
  • Remember that most mods are Ironman incompatible as they necessarily change balance. If you're achievement hunting, you'll need to find those mods that will tell you on their descriptions that they're Ironman compatible.
  • Finally, sometimes it takes a while for the interface to properly load the mod's latest version. Check if you have auto-updates enabled for mods and then, if you're unsure, simply relaunch the EUIV launcher to check if all of the mods are present and up to date.

There are some mods that are too large for Steam Workshop. They will have separate instructions on their respective pages on the Paradox Forum.

Mods

Since there are way too many actually great mods to list in one sitting, this primer is more about teaching you how to find mods rather than simply which mods to get. After all, modding is all about customizing your experience to build your game the way you want it!

TOTAL CONVERSION MODS

Total Conversion Mods are giant behemoth mods that tweak almost everything about the game. With these, you rarely need any other mods as they are a complete holistic package with a singular vision.

'Imperium Universalis' by Karantukki and Team (Link)

Take a step back in time to the ancient world where the legacy of Alexander the Great still lives and a dream of universal empire looms on the horizon. Imperium Universalis is the Gold Standard of Total Conversion mods bringing to life the world of 612BC in stunning and meticulously researched detail.

This total suite has everything from map changes to period and nation appropriate events. Take on the role of any of the hundreds of budding empires (or establish one through decisions) vying to make their mark to bring civilization to the world in this magnum opus of a mod. The graphics are beyond compare and the detailing so deep that one might think one is playing Imperator: Romeinstead.. although it's arguable which is the better experience.

“MEIOU and Taxes” by lukew, gigau et al (Link)

Everything from provinces to government to religion and culture is tweaked, changed, or outright enhanced. M&T even has Pop mechanics and economic simulation which aren't included in the base game (think Victoria). Calling itself the “quintessential” EUIV overhaul mod is no understatement as its added complexity and clarity to the game mechanics is a modding miracle comparable to the jump from SD to HD graphics. You'll find yourself managing parts of empire building you never thought could be experienced. It's the gold standard in uplifting your EUIV experience to the next level.

“Veritas et Fortitudo” by penguintopia and team (Link)

The other flagship total conversion mod. The impressive technical complexity of VeF is just as impressive as M&T but also takes on the ethos of immersing the player in deep event lines and flavour. Once again, everything is changed from graphic interface to ideas to even how vassal integration works. Playing VeF and any other Total Conversion mod is like experiencing a whole new game. VeF makes the vanilla version of EUIV feel like the alpha build and VeF is the finished product.

“A Song of Ice and Fire: Game of Thrones” by Vawser and Theo (Link)

This titan of a mod reaches complexity and immersion on par with M&T and VeF but takes it in a totally “non-EUIV” direction: into the realm of Westeros and the lands beyond the Narrow Sea. While not as appropriate for Game of Thrones as its counterpart in the Crusader Kings II Modding scene, this mod still provides an entirely new gaming experience and is one example of where mods can take the game engine. If Westeros is not your scene, let this mod at least be a sign that you can search for any fictional universe to satisfy your cravings to rewrite fictional as well as real history.

CREATIVE MODS

Mods are capable of not only enhancing the game engine but can actually co-opt it into a whole new experience. Here are some mods that can push the engine to its very limits.

“Nation Designer Extender: Unlimited” also by Vawser (Link)

Why settle for the polar opposites of a totally fictional world and a totally historical experience when you can have a little of both? Nation Designer Extender: Unlimited unlocks the restrictions placed on the Nation Designer and gives the player freedom to finally create that custom nation of his dreams. Input a bit of our own fantasy into the timeline of this world. Rewriting history becomes a lot more immersive.

“Missions Expanded” by the Missions Expanded Team (Link)

Sometimes finding something else to do with the game doesn't need to be a world-shattering mod, but a simple addition of something missing. In this case, Missions Expanded takes those often-neglected nations such as Oda and Georgia and gives them their own unique and immersive Mission Tree. The Missions Expanded Team has already completed giving all of Europe added flavour and it's only a matter of time before they take on the whole world. While EUIV promises that every nation is playable, sometimes the blandness makes this a chimera. Missions Expanded helps to fix this disparity of quality.

MECHANICAL MODS

Sometimes all you need is a simple game mechanic fix either to address an imbalance or make the game that much more enjoyable. Here's a few that really do the trick.

“Extended Timeline Mod” by qweytr (Link)

Simple yet incredibly ambitious: this mod allows the player to play from The Second Year of Our Lord to the year 9999. Unlike infinite time mods, this mod actually creates all new mechanics to reflect this extended timeframe. Technologies are tweaked to match the long spread and every single date is filled with researched polities and nations making it an eerily accurate depiction of time from Rome onward (except for the future of course!). Just be wary of the rather bland mechanics as the mod sputters out when you reach modern times.

“The Idea Variation” by Flogi (Link)

A must have for any EUIV game. This mod creates a thoroughly new Idea and Policy selection which deepens the game and adds nuance to player decisions. Not only can the ideas truly reflect where the player wants to take his or her nation, but also adds supporting elements in policies and buildings that complement these changes. This mod also increases the number of ideas a nation can take (while lowering the bonuses to preserve balance) allowing for a more incremental but a highly more customized experienced.

“Rule the Waves” by SuperCrumpets (Link)

I'm adding this mod to the Primer not because it's a 'must have' but because it showcases just how easy it is to tweak game mechanics to affect balance. While Paradox is great about presenting history as a game, sometimes game mechanics might not reflect real world realities such as the importance of naval domination. Mods like this affect the game balance to better turn the numbers towards the historical vision of the mod creator and the subscriber. There are no graphical changes to this mod to be 'seen' but the effects are just as important.

COSMETIC MODS

While effects are important, sometimes aesthetics can bring about a totally unforgettable EUIV experience.

“Theatrum Orbis Terrarum” by Kryo (Link)

Gorgeous map mod that thrills the senses and pulls the player straight into the aesthetics of the period. This is a mod that needs to be seen and not just described. Still, even with all of these graphical tweaks, this mod crazily improves performance rather than overburdens our GPUs with its better graphics. A miracle and masterpiece, it's like being in front of a truemap of this game world.

“Classical & Baroque Music” by Feuerfuchs (Link) and “Dynamic Cultured Music” by L♥rd Awesome (Link)

From sight to sound, don't underestimate just how more immersive it is to play EUIV with period or culture appropriate music. While Paradox has done an outstanding job in creating a soundtrack for the game, it's honestly just an emulation of period music. It's as if Hollywood wrote the soundtrack to history. Not anymore! You can get your hands on the actual deal and feel like that victorious yet cultured conqueror.

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Again, these mods are presented merely as standing examples of the routes one can take to look for a new EUIV experience. Whether it's enhancement or something totally new — a complete overhaul or small mechanical or cosmetic change, the modding community presents a whole plethora of well-crafted offerings.

There are many great EU4 mods out there so feel free to share your favorites in the comments!

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Since you already know what the best Crusader Kings 2 mods are, I thought you should probably get the skinny on the best additions to Paradox’s other grand strategy romp: Europa Universalis 4. It’s got more than a few, too.

Our rig has a 3GB GTX 1060, which is about on par with the power level described above (though with significantly less GDDR5 RAM, as mentioned). Tight integration has always been the console's strength, in exchange for upgradeability.In terms of desktops, at $500 the Xbox One X competes with our. And for the price, the specs are pretty similar. Xbox one s and x comparison. Our rig also doesn't account for the price of Windows, but the trade-off there is you get a fully-functioning PC, as opposed to the locked ecosystem of a console.

Tweaks, fantastical overhauls, graphics improvements – modders have given the game plenty of love. And while some mods have fallen by the wayside, there’s still a mountain of crackers to dig through.All mods are compatible with the most recent version of the game (1.21) unless stated otherwise.

Common Universalis

By Common Universalis team

Let’s jump straight into the deep end with Common Universalis. There’s barely a single facet of EU4 that this mod doesn’t affect, burrowing its way into religion, vassal control, diplomacy… the whole kit and caboodle.

“Common Universalis focuses on the engine – how all those stuffs work together, how the world evolves from 1444 to 1836 and how human and AI players make decisions,” explains creator Corpsemania. ”In Common Universalis, every country can choose its own path to advance, every path has its problems, and every problem has its solutions.”

It’s in governance where the mod makes some of its biggest changes, introducing wrinkles to managing huge empires and making them feel fundamentally different from tiny nations. Trying to conquer the world means dealing with a bloated empire where corruption is rife and people aren’t open to new ideas. Ruling over provinces also costs Governance Capacity, generated by the primary culture, but reforms can allow you to give more authority to other cultures, embracing diversity.

Imperium Universalis

By Imperium Universalis team

Engine overhauls are grand, but they aren’t quite as sexy as conversions that change even the setting. Imperium Universalis casts EU4 back through time to 559BC, to the founding of the Achaemenid Empire. But don’t worry if you don’t care about Cyrus the Great or Persian shenanigans, there’s also plenty of Roman Empire dick-swinging, as the name suggests.

Though still in development, the mod already boasts hundreds of playable nations from antiquity, mechanics like Senate debates and historical events like that time Kirk Douglas kicked off a slave rebellion. You’ll also be able to watch the rise of Christianity, which sort of became a big deal. At the moment, the team’s looking for a new addition to help with creating 3D unit models.

In antiquity, people had to worry about this thing called food. What a strange time the past was. Imperium Universalis simulates this with a food system. Provinces and armies all need food for development and consumption, while certain provinces with the food trade good produce it every summer, allowing it to either be exported or used to feed your hungry population. Along with grub, the mod also introduces slaves that can be taken from battles, but you can be less of a dick by abolishing it entirely.

A Song of Ice and Fire

By Xylozi

If you’d rather conquer the Seven Kingdoms than the Roman Empire, you’ll want to pick a House and jump into A Song of Ice and Fire. With its focus on nations and empires rather than dynastic intrigue, EU4 isn’t quite the perfect fit for George R. R. Martin’s fantasy world that Crusader Kings 2 is, but this is still a robust mod with a lot of flavour and mechanical tweaks.

Ideas, buildings and religion have all been reworked to suit the lands of Westeros and beyond, while nations have been replaced by Houses – minor, great and royal – along with Free Cities and clans. The Houses all act like independent kingdoms, though they’re held together by the Iron Throne, effectively ASoIaF’s Holy Roman Empire.

Plenty of bookmarks mean that you can play a lot of historical starts, but only as one of the Great Houses, like Stark. If you want to try out a minor house, you’ll need to use the Shattered bookmark, inspired by the Shattered Europa mod, which lets you create alternate histories with greater ease.

Warcraft

By Warcraft team

Crave Orcs and demonic invasions instead of White Walkers? Then the Warcraft mod might tickle your fancy. With its huge, intricate map it covers both Azeroth and Outland, letting you take control of any power from Stormwind to the Burning Legion. It starts with the rise of the Horde and goes right up to Mists of Pandaria.

Best Eu 4 Mods List

So far, the large team has added a great deal of custom icons taken from WoW, new governments, fel and holy religions, magic, and even the weird technology of the Gnomes and Goblins. Nations have their own National Ideas as well as cultural quirks, and there’s a multitude of decisions and events inspired by Warcraft’s venerable history.

MEIOU and Taxes

By MEIOU and Taxes team

Gigau and the rest of the MEIOU and Taxes team have barely left any part of EU4 untouched, reworking some parts, completely replacing others. 4,000 provinces, over 920 nations, new religious and trade systems, updated graphics and even a new musical score – it’s massive.

New features include a more elaborate development system that takes into account everything from policies to buildings, extra idea groups, war dynamism and totally reworked autonomy and westernisation mechanics. Be warned though: it’s a beefy mod that will probably make the game run a bit slower.

Shattered Europa

By PirateAE and Moon Moon (originally by Neprut)

Shattered Europa takes the alternate history conceit of EU4 and cranks it up to 11. Every country that has a core is playable, splitting the world up into tiny, squabbling states. It’s not a battle of super states, it’s a messy, chaotic brawl.

Along with the Shattered Europa 1444 start, the mod also throws in a few different alternate bookmarks for good measure, letting you try to construct France or unite Europe against the might of the angry Ottomans.

The mod’s original creator has stopped working on it, but PirateAE and Moon Moon have picked up the torch and updated it for the latest patch.

Europa Universalis 4 to Victoria 2 Converter

By Idhrendur

Though they’re only small, the converter mods continue to be some of my favourites. The Europa Universalis 4 to Victoria 2 converter takes your save from EU4 and allows you to keep playing in Paradox’s 19th Century grand strategy romp. It’s also compatible with saves started in Crusader Kings 2, so you can begin your journey as a marauding Viking Jarl and end it as one of the great European powers preparing for World War 2.

Best

Extended Timeline

Europa Universalis 4

By Qweytr

EU4’s most absurdly ambitious mod, Extended Timeline expands the scope of the game to cover everything from 2AD onwards, all the way up to the year 9999. Almost 10,000 years of history is maybe too much history for anyone to handle, but if you’ve got the time, go for it.

Impressively, start dates comes with appropriate leaders, cultures, religions, buildings and territory, and the mod adds a whopping 500 new countries to the game and hundreds of historical decisions and events.

You can start in present day, the final bookmark, and try to wrest this runaway train back onto the tracks. Alternatively, begin your journey at the height of the Roman Empire and try to keep it going for as long as possible. No DLC is required either, which is a bonus.

Honourable Mentions

Graphical Map Improvements
By Bleergh

Makes the map look gorgeous.

Better UI
By Batziy

Changes the font size and makes some improvements to menus.

Lord of Universalis
By DKStranger

Conquer the world with Hobbits… when it’s updated for the new patch.

Fallout
By Fallout team

Post-apocalyptic EU4 with all the Fallout factions. It’s currently out of date and won’t work with the latest patch.

Extended Vanilla Experience
By Daniel

Overhauls the base game without making too many dramatic changes. It’s only been updated to 1.18, however.

Europa Duckversalis
By Iarba

Quack quack

And that’s your lot. But not really, because Europa Universalis 4 has more mods than there are countries. I’ve almost certainly left out your favourite, so feel free to lambast me in the comments, or just be nice and let people know what they’re missing.