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Saint Row 2 Brotherhood

http://tvtropes.org/pmwiki/pmwiki.php/Characters/SaintsRowSaintsRow2Gangs

Saints row 2 where is the last brotherhood mission at? There's an icon on the map. You need to take over all the Brotherhood strongholds first. Well i recently started playing saints row 2 and i have all ready wiped out the Samedi im on the brotherhood now and im on the mission where u go around with this nuclear tracking device or something and have to find some building can u tell me where or what the building looks like where u have to carry that detector thing in ur hand it starts.

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Main Character Index The Player Character The Third Street Saints Saints Row Gangs Saints Row 2 Gangs Ultor Corporation Saints Row: The Third Gangs STAG Zin Empire Legions Of Hell Other Characters Agents of Mayhem
Rival gangs who served as antagonists to the Third Street Saints in Saints Row 2
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A group of social outcasts who like tattoos, large trucks, and tribal mullets. They mostly operate down near the Stilwater docks and run guns as arms dealers. They take pride in their outlaw 1%er status and listen to heavy metal.

  • Animal Motifs: The symbol for their gang is a tribal wolf that reflects the gang quite well, both in terms of their ruthless tactics and their sense of unity compared to the other two gangs.
  • Drop the Hammer: Many of their members carry around sledgehammers as a melee weapon.
  • Dumb Muscle: Most of the rank and file, as a reflection of their turf, aren't going to be able to learn the subtle nuances of fraud or the drug trade, so they stick to weapons deals and protection rackets to bring up their money.
  • Homage: Their gang colors and uniforms are similar to the eponymous gang of The Warriors.
  • Hummer Dinger: The Brotherhood use big, tough-looking trucks as their vehicles of choice, and they get progressively larger as you get higher Notoriety with them. Their largest truck is a huge Ford F650-Expy called the Compensator.
  • Mighty Glacier: Their vehicle choices. In contrast to the Ronin, they're not likely to win racing competitions anytime soon, and they are't as flashy as the Sons of Samedi's classic lowriders, but they're massive and have plenty of stopping power behind them.
  • Red and Black and Evil All Over: Their gang colors. Higher ranking members also wear black biker vests and red leather or snakeskin pants, and are covered in large black tribal tattoos.
  • Tattooed Crook: They love getting inked almost as much as they love causing mayhem.
  • White Gang-Bangers: Most of their members are white with hints of native American fashion, as shown in their hairstyles.

Maero

Played By:Michael Dorn
Appearances:Saints Row 2Saints Row IV
The towering, tattooed head of the Brotherhood.
  • Ambiguously Brown: Judging by his name, his skin tone and his tribal tattoos, he is most likely of Maori descent.
  • Authority Equals Asskicking: Maero is a big boy, and he earns his spot on top.
  • Badass Boast: Actually gets the Boss to back down from a fight with one of these.
    Boss: Where's your crew?
    Maero: I don't need one.
    Boss: You sure about that? (puts a gun to Maero's temple) I could kill you right now.
    Maero: No. (stands up to reveal his full height) You couldn't.
    • Which foreshadows the fact that the Boss kills him exactly like that at the end of the Brotherhood storyline.
  • BFG: A minigun, to be specific.
  • Big Bad: During The Brotherhood missions.
  • Butt-Monkey:
    • Out of all the gang leaders in Saints Row 2, Maero is the one that the Boss opts to not just attack, but personally humiliate (scarring him with his favorite pastime, destroying his precious cars, harming and killing his best friends, among other things).
    • In Saints Row IV, if you have him and Keith David as homies at the same time, Keith will tell Maero that it's strange that the Boss has never talked about him. Maero assumes that the Boss must kill so many people that they barely give them any thought at all, but no, they have talked about every one of their vanquished enemies except Maero. Even Donnie got a mention before Maero did.
      Keith: Well, I've heard all about Phillipe Loren, William Sharp and his nephew, and that Mr. Sunshine fellow.
      Maero: You heard about that psychotic witch doctor before me?!
      Keith: Oh, and some mechanic named Donnie.
      Maero:Are you fucking kidding me?!
  • Bullying a Dragon: Offering 20% to a reformed gang and acting condescending about it would make sense if it was any other gang leader besides the Boss. Because Maero knows who the Boss and Gat are, as they were Julius' top killers who took down the former gangs who held Stilwater with an iron fist, he should know better that making an enemy out of them is ill-advised. This becomes worse if one or both of the current Stilwater gangs have been taken out before meeting Maero, since the Boss will have publicly proven that they're capable of taking on another gang and winning.
  • Even Evil Has Loved Ones: He loves his girlfriend Jessica, and is both heartbroken and enraged when she becomes a casualty in the war. He also cares for his friend Matt and gets pissed when the Boss cripples him trying to squeeze information out of him.
  • Even Evil Has Standards: Gets upset with Jessica when she makes an offensive remark about Carlos, although it's possible he just didn't like her insulting the guys he just invited over to negotiate with.
    • Likewise, despite needing a scrimshaw, Maero absolutely leaves his friend out of the loop, refusing to allow him to get mixed up with the violence and ruining Matt's fame.
  • Evil Sounds Deep: As can be expected, given who voices him.
  • Gatling Good: Maero uses a minigun in his bossfight.
  • Huge Guy, Tiny Girl: The obviously huge guy in the equation.
  • Large and in Charge: Maero towers over everyone he meets, and he's not afraid of using his size and strength to get his way. It's also telling that, in a gang that prefers huge, gas-guzzling SUVs, their leader drives a monster truck.
  • Made of Iron: During his boss battle, he can take several RPG rounds to the face and only lose a small amount of health. In fact, he has the highest amount of hit points out of all the characters in the game, something like 12,000 - even the Boss has less health if it's maxed out.
  • Neck Lift: He is really fond of doing this, whether it's to actually make a point or to simply intimidate someone. Just ask Donnie and Dane Vogel.
  • Never My Fault: His audio logs in the fourth game show that he accepts no responsibility whatsoever for starting the increasingly brutal Cycle of Revenge between the Saints and the Brotherhood, claiming that the terrible deal he offered the Boss was totally fair and that it was all the Boss's fault for being 'too greedy'.
  • Rasputinian Death: It takes two missions to kill him. First he and the Boss fight on foot, which will involve a lot of bullets or RPG rounds. Then there's a cutscene fight with the Boss which consists of him falling through six floors of cement warehouse, being stabbed with a tattoo needle in the neck, and punched a few times. Then you face him in a second boss fight in his monster truck, and after the truck is destroyed the cutscene shows that he's still alive so the boss finally finishes him off with a point-blank headshot after kicking him and pistol-whipping him a few times.
  • Scars Are Forever: After 'Waste Not, Want Not', he has a large burn scar covering half of his face from Boss and Carlos putting radioactive waste in Matt's tattoo ink.
  • Small Name, Big Ego: He firmly believes that the Brotherhood is the strongest gang in Stilwater. He goes on believing it even after the Saints start tearing him a new one. Taken Up to Eleven if you've already defeated the Ronin and Samedi before him, where he only controls the poor southern districts of Stilwater while the Saints now control the other richer districts of the city.
  • Tattooed Crook: Numerous tattoos. This turns into a major plot point early in the Brotherhood storyline, after the Saints contaminate his ink with radioactive waste.
  • Too Dumb to Live: He makes three big mistakes when he goes to meet the Boss at the start of the Brotherhood storyline. First, he shows up unarmed (his shotgun is sitting on the bench next to him) and without any backup ('Where's your crew? I could kill you right now.'), which left him at the mercy of the Boss, Badass Boast or not. Then when the trio escape the police, he leads them right back to his hideout and introduces them to his friends. Lastly (and this one really screwed him over), he lets both the Boss and Carlos walk away after they turn down his deal. His girlfriend actually asks if he wants them taken care of right then and there. His response? 'No. They'll be dead soon enough.'
    • He calls Cyrus Temple this in IV, claiming that not even a para-military N.G.O. Superpower like STAG could defeat the Saints - and that's coming from experience.
  • Villainous Friendship: According to Luz Avalos, Maero used to be friends with Los Carnales enforcer Victor Rodríguez, before the latter was killed. 'It was a tattoo thing.' IV reveals that he and Jessica were apparently also on good terms with DJ Veteran Child, despite him being a lieutenant in a rival gang.
  • Walking Shirtless Scene: The only time he wears a shirt is in the first Brotherhood mission where he attempts to negotiate with the Saints. Subverted in IV, where he keeps his shirt on the whole time.
  • Would You Like to Hear How They Died?: Brags about how Carlos 'screamed like a bitch when we trussed him up' while fighting the Boss.
  • Your Size May Vary: He was freaking huge in 2, but his appearance in IV has him no taller than an average NPC.

Matt

Played By: Anthony Pulcini
Appearances:Saints Row 2
Vocalist for the Feed Dogs and good friend and tattoo artist of Maero.
  • Anti-Villain: He is Maero's best friend and a scrimshaw for the Brotherhood. That is it. He even helps keep Maero's temper in check on a regular basis.
  • Butt-Monkey: Maero and Jessica finds his musical career going nowhere, a lot of people talk about the Feed Dogs being trash and even the newspaper about the Boss ruining their concert takes a jab at them.
  • Nepotism: Only in the gang because his best friend, Maero, gave him a job as a tattoo artist. He even tells the Boss that Maero deliberately keeps him out of the loop so that he would not get mixed up in the violence. A strange case, though, as he is an excellent scrimshaw and the Brotherhood certainly has use for that skill-set.
  • Non-Action Guy: He is just a scrimshaw. The only time he tries to fight ends up getting him killed with a brick to the head.
  • One Steve Limit: With Matt Miller. Lampshaded in SR4 where Maero talks about his Matt to Matt Miller.. and how he ended up with his arm burnt to a crisp. Miller meekly admits that he knew the story was not going to end well.
  • The Rock Star: Is the lead guitarist for a local band, the Feed Dogs.
  • Running Gag: A few cutscenes and bystanders comments are about how his group sucks. Hell, you can even put a 'The Feed Dogs SUCK!' logo on your clothing.
  • There Is No Kill Like Overkill: The Boss smashes Matt's corpse with a brick.
  • Tattooed Crook: And a tattoo artist.
  • Token Good Teammate: He is not even a criminal, he is just friend with one and don't even take part in his activities. He is a collateral in the feud.
  • Villainous Valour: He saves Maero from being killed by the Boss at the cost of his own life, likely knowing full well that he did not have any hope of matching the person who just wiped out an entire building full of mooks not five minutes beforehand.
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Jessica

Jessica Parish

Maero's snippy girlfriend.
  • Asshole Victim: Big time.
  • Bitch in Sheep's Clothing: As the girlfriend ofMaero, this goes without saying, but she REALLY shows a sadistic streak when she has Carlosdragged to his death by a Brotherhood van.
  • Call-Back: Her death 'by gangbangers' gets referenced by STAG leader Cyrus Temple in The Third as part of the reason that the unit was started in the first place. Although he blatantly leaves out the part where her and Maero were in a gang themselves, downgrading Maero to simply being a tough guy who drives monster trucks and her as an innocent caught in the crossfire.
  • Dark Chick: She is mostly the money of the group and isn't a threat by herself.
  • Evil Redhead: Her hair colour is just about red enough to qualify.
  • Faux Affably Evil: She is pretty nice to the Boss when she first meets them. Right after the Boss' failed meeting with Maero, however, she insists on having the Saints assassinated. It's not until Maero ends up getting scarred that she decides to take matters into her own hands.
  • Huge Guy, Tiny Girl: Especially when compared to Maero.
  • Idiot Ball: She's able to kidnap a lieutenant of the Saints and have them tortured to the point of needing a Mercy Kill, but she doesn't realize how much this pisses off the Boss, since she felt secure enough to go to a bank with none of the gang guarding her. Which ends up with her death.
  • It's Personal: Basically how she takes the Boss contaminating Maero's tattoo ink and disfiguring him. Mess with her man, she messes with the Boss' man.. or well, rather the closest thing to it, being the wannabe gang-banger the Boss has a soft spot for.
  • Kick the Morality Pet: Has Carlos dragged through the streets to drive the Boss insane with grief. It doesn't endwell for her..
  • Missing White Woman Syndrome: How she is treated by Cyrus in Saints Row: The Third. He leaves out the fact that she had brutally killed Carlos and had a role in the gang, instead making her appear as a rich girl who ran off with a gangbanger and was caught up in the violence of the Saints.
  • Politically Incorrect Villain: Downplayed. She doesn't actually express or show any racism in the game, but her introduction cutscene has her remark that Carlos (who is Hispanic) looks like her old housekeeper. Almost everyone in the room, including Maero, is put off by this comment.
  • One of the Boys: Or so she tries.
  • Rich Bitch: It is implied she was one of these before running off with Maero.
  • Stuffed in the Fridge: You put her in the metaphorical fridge. Although the Boss had personal reason to deal with Jessica too, it was mostly to hurt Maero.
    The Boss: Y'know, up until this point, we've been toying with Maero.. kill his bitch here, steal his money there.
  • Squashed Flat: Ends up being crushed to death by Maero's Atlasbreaker while stuck in the trunk of her car.
  • White Gang-Bangers: Though she isn't that involved with gang activity, it is implied that she finances the gang and plots some of the decisions for Maero. This would explain how she managed to do ahead with having Carlos killed and her financing the shipping of Maero's weapons.

Saints Row 2 Brotherhood Leader

A Bosozoku group of new age samurai who are implied to be backed by the Yakuza. They control most of northern Stilwater with casinos and other high value businesses, operating out of the metropolitan areas and suburbs. They like to drive fast cars and also use motorcycles to get around the city.

In General
  • Color-Coded for Your Convenience: The more powerful members wear black jackets with an eastern dragon design going throught hem, while the normal grunts wear plain yellow jackets.
  • Badass Biker: Many of their members drive powerful motorcycles.
  • Dragons Up the Yin Yang: Their logo is a stylized Eastern dragon surrounded by clouds, which appears on the clothing they wear and even on their motorcycles.
  • Fragile Speedster: Their gang vehicles are some of the fastest in the game, but cannot take the same amount of damage as the vehicles used by the other gangs.
  • Katanas Are Just Better: Their melee weapon of choice. Jyunichi even carries two around with him.
  • Non-Indicative Name: Traditionally, a ronin is a samurai without a master. Some Enemy Chatter lampshades this, asking why they're called that when they do have a leader.
  • Samurai: A lot of their image is based off this.
  • Yakuza: It's heavily implied that the Ronin in Stilwater are just a branch of a much larger group based out of Japan suggested to be, or at least are supported by, the Yakuza. Early concept art even refers to them as 'Yakuza soldiers'.
  • White Gang-Bangers: Although they are a Japanese gang, most of their rank-and-file soldiers are white Americans recruited locally or former members of the Westside Rollerz. The lieutenants on the other hand are usually Japanese.

Kazuo Akuji

Shogo's famed, very disappointed Yakuza father. Physically speaking, he is more badass than his son, but street-wise, he is actually worse.
  • Abusive Parents: Frequently tells Shogo right to his face that he fills him with shame. After Jyunichi is killed, Kazuo tells Shogo that he laments Jyunichi's death just as much as he does the fact that it leaves him alone with Shogo.
  • Badass Boast: Gives one while impaled on a katana just seconds before dying in a boat explosion.
    Akuji: 'When I escape, the WORLD WILL NOT BE BIG ENOUGH FOR YOU TO HIDE IN!'
  • Badass Grandpa: It may not seem apparent at first, but he is probably the most dangerous of all the rival gang leaders. For example, he beats the Boss in a sword duel (something Jyunichi could not even do while accompanied by a team of mooks) and forces the Boss to take him outIndiana Jones-style. If Boss hadn't brought their gun with them, they would have ended up the one impaled on a burning boat. Also, it should be noted that this is the first time the Boss is bested by an enemy in direct combat (Even Maero and the General go down without posing a real threat to the Boss' life, and they had a ton of their gang members backing them up!) and forced to rely on Why Don't You Just Shoot Him? to defeat their foe.
  • Big Bad: During the Ronin missions: Even though Shogo led the American branch of the Ronin, Kazuo was the true leader behind it and demoted Shogo after several failures.
  • Greater-Scope Villain: The Ronin are implied to be the buyers that Julius mentioned at the end of the Rollerz storyline, this has yet to be expanded on.
  • Bilingual Bonus: Although non-Japanese speakers do not know what he said to Dane Vogel, it must have been rude.
    • Bilingual Backfire: Vogel's response indicates that he understands Japanese and knew exactly what Kazuo said.
  • Control Freak: Doesn't seem to take it well whenever he isn't fully in charge: a single disruption in the Ronin's American operations is enough to make him to drop everything and fly to America to personally take the reins away from Shogo, and he immediately severs the gang's ties with Ultor purely because Dane Vogel wouldn't kowtow to him unquestioningly.
  • The Dreaded: The stuff he does in Japan is enough to have Johnny Gat put off by it.
  • Evil Sounds Deep: When your voiced by the same actor as Wolverine, Spike Spiegel and Amon, this is a given.
  • Fish out of Water:
    • Whilst Kazuo is a ruthless Japanese Yakuza Oyabun; he has no idea how American gangs are run, leading to many mistakes and, through them, the ultimate downfall of the Ronin and his defeat. Because he's used to a strict honor system in Japan, it never crosses his mind that the Boss would just whip out a gun and shoot him at the end of their sword duel.
    • Kazuo is so used to getting his way, he never thought the other side would take their revenge on him. It never occurs to him that when he severs the Ronin's ties with Vogel and Ultor, Vogel would betray his lieutenants to the Saints.
  • Hoist by His Own Petard: Challenges the Boss to a sword duel, beats them..then gets shot, then stabbed with his own sword.
  • Honor Before Reason: Although he is more mature and intimidating than Pretty Boy Shogo, he is also more condescending towards Dane Vogel: he scoffs at his request to control the Ronin after they shot up a hospital trying to kill Johnny Gat, and essentially cuts off all ties between the Ronin and Ultor because Vogel was not subservient to him. This bites him in the ass HARD because, A) Ultor pretty much controls the Stilwater Police Department, meaning the Ronin missed a chance for legal protection and B) Vogel turns right around on Akuji immediately after the meeting, ratting out one of their largest bases of operations to the Saints. This also gets him Hoist by His Own Petard in the final mission when he did not think about the Boss being a Combat Pragmatist, and shooting himbefore impaling him on his own sword.
  • Informed Ability: Despite being talked up as a feared Yakuza boss, he proves to be even worse at leading the Ronin than Shogo.
  • Jerkass: Oh yes. He's a much bigger asshole than his son, who ironically understands American gang life better than him.
  • Katanas Are Just Better: And he knows how to use it.
  • Knight of Cerebus: Subverted. He is played up to be a major threat to the Saints, as an infamous yakuza coming to take control of the Ronin from his laid-back and incompetent son. Instead he ends up being even worse than his son and ruins most of the gang's operations.
  • The Man Behind the Man: Much more feared and competent than his son.
  • Master Swordsman: He can best the Boss in a swordfight, given the Boss is a killing machine no matter the handicap that's impressive.
  • Noodle Incident: The things Kazuo did in Japan even had Johnny Gat disturbed.
  • Never Found the Body: He was left impaled on a flaming ship.
  • Never My Fault: Big time after arriving in Stillwater. Whilst his initial criticism of Shogo is justified, Akuji undoes all the good Shogo did for the gang (such as his deal with Ultor guaranteeing police immunity)and screws up every major decision, leading to the Ronin being routed from the city.
  • Not So Different: See Honor Before Reason.
  • Outliving One's Offspring: Shogo dies before he does.
  • Pointy-Haired Boss: Not only a huge Jerkass, but also a useless leader too.
  • Small Name, Big Ego: Despite all his condescension about his son's leadership skills, he manages to totally screw up every decision he makes regarding not only his son, but also dealing with Ultor and the Saints.
  • Strategy Versus Tactics: He embodies the tactics to Shogo's strategy, being far more decisive and ruthless than his son. His inability to recognize how different things are in America however means that his decisions are very short sighted, with no thought spared over the long term consequences of his actions.
  • Too Dumb to Live: He outlives his son only because he is tough, but his decisions are way stupider and does not have any emotional excuses that Shogo has (Having your best man killed because daddy likes him better? Dumb but understandable, breaking ties with a megacorp because he did not kiss his ass enough? that's just plain idiocy).
  • We Will Meet Again: Has not proven true..yet.
  • Yakuza: He's explicitly stated to be an Oyabun, and he looks and acts the part.
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Shogo

Shogo Akuji

A cocky punk who leads the Stilwater branch of the Ronin. Nowhere near as badass as he thinks he is.
  • And I Must Scream: In 'Gat Out of Hell', Shakespeare punishes him for his attempted coup by writing a play where he re-enacts Shogo's death. The play is very, very popular, and so Shogo gets buried alive repeatedly for the rest of eternity.
  • Badass Biker: The Ronin mooks probably see him as one. In reality, he is just a spoiled punk who screws up fighting the Saints so bad, his father has to fly in from Japan just to try and clean up his mess.
  • Big Bad Wannabe: He wants to be a badass, kick-ass Yakuza. But he's just a cowardly punk with bad leadership qualities.
  • Bilingual Bonus: He only speaks Japanese in one scene briefly, but it is good Japanese. Helps that his voice actor is fluent in the language.
  • Buried Alive: Courtesy of Gat.
  • Combat Pragmatism: He is a coward who will have his men attack hospitals and funerals to kill his target.
  • Cowardly Boss: He shows up to Aisha's funeral, demands a fight.. and spends it running like a wuss.
  • Dirty Coward: As soon as his attack on the Saints at Aisha's funeral starts going badly, he attempts to flee. And once he's caught he instantly begins grovelling to Gat, whom he'd been insulting before the fight.
  • Disc-One Final Boss: Of the Ronin arc.
  • Evil Is Petty: He sells out his best man to the Saints just because his father wished not to speak to him.
  • Freudian Excuse: He would have made a much more effective gang boss if he were not so desperate for his father's approval.
  • 'Get Back Here!' Boss: When the Ronin start losing the fight with Boss and Gat, he tries to escape on his motorcycle. He does not get very far.
  • Hidden Depths: While Shogo is hopelessly inept at executing his schemes, do note that his schemes themselves are rather sensible. Cutscenes reveal that Shogo was the one who partnered up the Ronin with Ultor, giving the Ronin access to Ultor's lawyers and PR team in exchange of protecting Ultor's properties on the street. Also, while he really shouldn't have come after Gat and the Boss at Aisha's funeral—tactically speaking, he gets it right: Aisha's funeral is the one occasion when he could count on Gat and the Boss to show up in public, no matter how ugly it gets on the street.
    • Shogo has a much better understanding on how American gangs work in comparison to Japanese gangs. While true that he's portrayed as incompetent, it is also his inexperience talking (though considering his schemes, he's not that bad at it). Part of the Ronin's downfall is Shogo's desperation for his father's approval that he pretty much allows his father to undo and screw up American Ronin operations.
  • Inadequate Inheritor: To put it mildly.
  • Jerkass: He is a petty, stupid, vindictive punk who has no idea how to effectively use the resources at his command.
  • Katanas Are Just Better: Though he only uses his in one scene.
  • Noodle Incident: He killed Mr. Wong's dog Sadie when he was younger, which further fueled the rivalry between Wong and the Ronin.
  • Non-Action Guy: Spends the whole game giving orders and living off the Ronin's success. When he gets captured by Boss and Gat and tries to fight them, he gets his ass kicked and then buried alive.
  • Royal Brat: Spends his days living off the success of his father's gang, and when Jyunichi shows him up in front of his old man, he gives the Boss his location to kill him.
  • Screw This, I'm Outta Here!: Tries to pull one of these when his hit on Boss and Gat at Aisha's funeral goes south. The Boss manages to catch him before he can get away.
  • Strategy Versus Tactics: He represents the strategy to his father Kazuo's tactics, through understanding the difference between American gangs and those in Japan. By maintaining the Ronin's state side operations, and making a deal with Ultor to keep the police off their backs, Shogo put the gang in a very strong position before his father takes over. The execution however is to be desired and the Saints only need to attack their casino to have Ultor doubt his ability to keep his end of the bargain and his resentment toward Jyunichi means he doesn't use his top enforcer to carry over his strategies.
  • Too Dumb to Live: After sabotaging his own gang, he tries to personally carry out a hit against Gat and the Boss at Aisha's funeral. This makes Gat veryunhappy. Gat's retribution and anger is very much Truth in Television, as funerals are one of the few times gangs don't ever pick fights; even going as far as to hire police protection to ensure appropriate mourning and grieving.
  • 'Well Done, Son!' Guy: A large part of his issues stem from a need to have father's approval. Going as far as arranging Jyunichi's death, just because he was jealous that his father liked him better. One of the citizens will tell the Boss that Kazuo was more pissed off at this than Shogo being given a Texas funeral.
  • You Gotta Have Blue Hair: He has the tips of his hair dyed yellow, symbolizing his allegiance to the Ronin.
Jyunichi

Jyunichi

Played By:Brian Tee
Appearances:Saints Row 2Saints Row IV
The silent second-in-command to Shogo and chief enforcer. Compared to him, Jyunichi is competent, strong, and respectful.
  • Anti-Villain: He is honorable to a fault, even when dealing with an impudent boss like Shogo.
  • Bald of Evil: Shaven head, very bad.
  • The Big Guy: He is noticeably taller than the rest of the Ronin.
  • Bilingual Bonus: Most of his first appearances in the game contain him speaking in Japanese. He has to be reminded to speak English by Shogo, who gets annoyed by this happening.
  • The Dragon: For Shogo. It leads to his end when Kazuo starts treating him positively compared to Shogo.
  • Dual Wielding: Use two katanas.
  • Even Evil Has Standards:
    • He admits to Aisha that he doesn't take much pleasure in keeping her hostage and would have let her go had she not warned Johnny.
    • When he challenges someone to a sword fight, he will not allow his goons to shoot his enemies. This plays out in the cutscene where he duels Gat by him disarming a fellow Ronin who tried to just shoot him while he was down, and in the 'Kanto Connection' mission, where, since you're designed not to use your guns on Jyunichi, none of the other Ronin supporting him ever think to just shoot you, either.
  • Flunky Boss: He has other Ronin assisting him in a swordfight with the Boss.
  • Hero Killer: By hospitalizing Gat and killing Aisha he becomes the biggest threat for the first half of the Ronin mission and accomplish way more than both Akujis.
  • Honor Before Reason: He disarms a Ronin mook by throwing one of his swords at them, for daring to try shooting Gat during their impromptu duel.
  • Hypercompetent Sidekick: The only reason Shogo was not deposed ages ago.
  • Katanas Are Just Better: And unlike most characters in the game, he wields two of them.
  • Let's Fight Like Gentlemen: With Gat and Boss.
  • Like a Son to Me: Kazuo holds him in much higher regard than Shogo. It's also why Shogo arranges Jyunichi's death.
  • Noble Top Enforcer: Way more noble than Shogo, who mocks the concept, and Kazuo, who is really just an old jerk.
  • Samurai: Has even some of the attitude.
  • Switch to English: He attempts to speak to Shogo in their native Japanese during the Ronin's introduction cutscene, but Shogo is quick to insist that he speak English as he is in America now. This is fortunate, as the game does not bother to offer subtitles for different languages and Jyunichi's dialogue was simply labeled '*speaks Japanese*' until he begins speaking in English as Shogo requested.
  • Undying Loyalty: Even when Shogo makes an ass out of himself. It is only after Kazuo arrives that he stops being respectful to Shogo.

A group mostly made up of college kids and narcotic dealers from the Caribbean. The Samedi make most of their business on the drug trade, with their own signature Loa Dust bringing in most of their profits. They make use of voodoo themes and have a high ranking member who can actually perform voodoo spells.

In General
  • Ax-Crazy: Hoo boy.
  • Fantastic Drug: Their Loa Dust. All the game tells us is that it's a designer drug that one smakes that contains some high grade pot along with some other substances.
  • Green and Mean: Their gang colour.
  • Hollywood Voodoo: They milk this image for all its worth.
  • Improbably Cool Car: The gang use heavily-modified lowrider cars, convertibles and classic sedans and coupes suitable for drive-by shootings as their gang vehicles, with their main two being a Cadillac Coupe De Ville and a Lincoln Continental in all but name. While these cars are quite durable and allow for better drive by shootings, they tend to be very heavy and slow.
  • Interface Screw: Most of their missions involve raids on their drug labs, which leave a blurring effect on the screen for a short time. The mission 'Bad Trip' even has this effect for the entire level since the Boss is heavily doped during the beginning.
  • Machete Mayhem: They seem to favor machetes as their main melee weapons.
  • Non-Indicative Name: But 'Sons and Daughters of Samedi' doesn't have the same ring.
    Female Voice 3:[while drunk] ..Why are they called the Sons of Samedi if they got women?
  • Nothing Personal: Despite Veteran Child kidnapping Shaundi, the Saints only fight the Sons of Samedi to corner the drug market. Unlike the Ronin and the Brotherhood, who each invoke personal stakes against them (by injuring Gat and killing, respectively, Aisha and Carlos), the Saints only really fight the Sons of Samedi to corner more of the market or to destroy their competition. Goes both way as the General never seek revenge for either Veteran Child or Sunshine and simply fights for business.
  • Room Full of Crazy: Most of their turf is covered in voodoo markings and symbols. The most creepy example is probably their slaughterhouse, because it also has a lot of dead animal carcasses hanging around.
  • Scary Black Man: The black members of the gang are this, but the Carribean females take the cake. Almost all of their quotes have some tone of violence to them.
  • Snakes Are Sinister: The gang's logo has two serpents entwined around each other. In addition, The General was originally going to wear a snake medallion as shown in his concept art. The medallion is actually an item the Boss can wear.
  • White Gang-Bangers: Only about half the gang is Caribbean. The other half is white stoner college students. Even a majority of the gang's black members are actually quite light-skinned.
  • The Yardies: They are an American take on the typical Caribbean street gangs, though the rank and file are college-age street kids who are simply duped and doped into the Hollywood Voodoo schtick.

The General

The ruthless, oddly-calm head of the Sons.
  • Badass in a Nice Suit: A slick, white suit.
  • Bald of Evil: Big time. He leads the Sons with an iron fist and is willing to cut his friend's ear off because he failed him.
  • Being Personal Isn't Professional: He might lead a gang made of stoned students and psychos, but he is the only gang leader who has no personal animosity and keeps it professional when dealing with the Saints. He is even way more polite towards Veteran Child than you'd expect.
  • Big Bad: During the Sons of Samedi missions.
  • Cool Car: He seems to have very good taste in cars, seeing as how he hardly ever bothers to leave his pimped out limo and uses a powerful armored car during his boss fight.
  • Cowardly Boss: Never has the guts to fight you face to face. And spends his final boss fight hunkered in his limo. And then when the limo blows up, he runs into the mall to face the Boss in a machine gun-mounted truck.
  • Disproportionate Retribution: If you steal from him, you'll lose a hand. You fail him, you'll lose an ear. And if you really mess up, you'll get burned alive.
  • Evil Sounds Deep: A deep tone of voice that sounds threatening even before he suggests cutting off hands.
  • Faux Affably Evil: Maintains a calm, professional façade. But do not be fooled, he is a ruthless whackjob.
  • Good Smoking, Evil Smoking: Enjoys a good cigar.
  • Man in White: His white suit does a lot to distinguish him from his more casually dressed underlings.
  • Non-Action Big Bad: Despite being the head of one of the most violent and malicious gangs ever to invade Stilwater, all he seems to do is ride around in his limo all day, giving orders to his underlings. In fact, the player never actually fights him directly and his boss battle simply consists of chasing him down while his gang attacks you. However, you do fight him when he flees into the mall and into his machine gun-mounted truck
  • No Name Given: Only known as The General.
  • Only Sane Man: He's the only gang boss to not make stupid decisions when dealing with the Saints, he only looses because the Saints are just plain better than the Sons of Samedi.
  • Scary Black Man: Second only to Mr. Sunshine in the scary department.
  • Slouch of Villainy: Likes to conduct his business while casually reclining in the back of his limo.
  • Wall of Weapons: As a testament to how dangerous he is, the walls of his limousine are lined with guns and machetes, including two very prominent assault rifles mounted behind him.
  • Wicked Cultured: Sharply dressed, smokes fine cigar and knowledgeable of voodoo.
  • You Have Failed Me: And for that you will lose an ear, hand, or be burned alive.
Mr. Sunshine

Mr. Sunshine

The General's mysterious right-hand man and enforcer with unexplained voodoo powers.
  • The Aggressive Drug Dealer: To the point that he shoots a junkie when he suggests buying from someone else who actually has the product they're after.
  • Ax-Crazy: Probably the creepiest bastard in the series.
  • Back from the Dead: He returns as the reggae radio station's DJ in Saint's Row IV, though he's most likely not really back from the dead and just a virtual copy like Maero, Julius, and the other dead characters brought back for the game. Of course, in his case you can't really be sure..
    • Decapitation Required: The Boss resorts to chopping his head off to keep him down.
  • The Dragon: To The General
  • Ear Ache: The General is not pleased with his repeated failure.
  • Expy: Of Screwface, the Big Bad of the Steven Seagal flick Marked for Death, who is also a drug-dealing Jamaican with a Rastafarian aesthetic who claims to have voodoo powers that make him invincible.
  • Fluffy the Terrible: A machete-using, voodoo-powered, unhinged nut.. named Mr. Sunshine.
  • Glowing Eyes of Doom: He has really off-putting yellow eyes.
  • Hidden Depths: He apparently really likes 80's music, the DJ of the radio station called 'The Mix' even claims that his favorite song is Karma Chameleon.
  • Hoist by His Own Petard: The Boss finally decapitates him with his own machete.
  • Hollywood Voodoo: His whole shtick.
  • Knife Nut: Machetes, specifically.
    • Machete Mayhem: Its his Weapon of Choice.
  • Made of Iron: In a crazy way his voodoo power makes him near impossible to kill; the Boss has to cut his head just to be sure, and then for good measure throws it into a meat grinder.
  • Manipulative Bastard: He sends a bunch of junkies after you after you stole his cargo by saying that those who survive will be able to keep everything.
  • Nigh-Invulnerability: Even without his voodoo doll, Sunshine simply reanimates every time he's shot dead by the Boss. That is, before the Boss decapitates him with his own machete.
  • Off with His Head!: To make sure that he stays dead this time.
  • Rasputinian Death: Gets up three times after the Boss has filled his body with bullets, until the Boss decapitates him.
  • Red Right Hand: Only has one ear after The General cuts the other off as a price for his failure.
  • Religion Is Magic: His voodoo doll gives him telekinesis and Nigh-Invulnerability.
  • Scary Black Man: Really scary. The Boss refused to have Shaundi tagging along because a psycho like Sunshine would tear her apart.
  • Supernatural Gold Eyes: His golden eyes fit his scary sorcerer position.
  • Undying Loyalty: To the General.
  • Voodoo Doll: He uses one during his boss battle, though his works slightly different than normal voodoo dolls; Rather than being used to torment or torture victims, it makes him invincible once he's holding it.

Saints Row 2 Brotherhood Missions

Veteran Child

DJ Veteran Child

Played By:Neil Patrick Harris
Appearances:Saints Row 2Saints Row IV
One of Shaundi's many exes, a Sons of Samedi lieutenant, and the DJ of 89.0 Generation X.
  • All Girls Want Bad Boys: Most of the people who call into his radio station seem to be teenage girls with a crush on him.
  • Amicable Exes: Probably the sole exception of all of Shaundi's many exes. While all her other known ex-boyfriends are happy to hang out with her and help her with anything she needs, Veteran Child is still very bitter about the breakup and will sometimes go on a rant about the fickle nature of women on air, even dedicating the song 'Hate' by the Plain White T's specifically to Shaundi.
  • Anti-Villain: He's just a dumbass, drug-addicted DJ whose Loa Dust addiction got him in too deep.
  • Back from the Dead: In IV, Zinyak recreates him from Shaundi's memories to torment her after The Boss breaks her out of her first Ironic Hell. He manages to make it into Virtual Steelport, where his attempts to start a legion of fans to take over goes about as well as you would expect. Defeating him allows him to be reprogrammed into a homie.
  • Berserk Button: While usually scared of his employers, when Mr. Sunshine tells him to know his place in the gang, he actually gives him a Death Glare.
  • Black Sheep: Of Shaundi's exes, see Amicable Exes above for more detail.
  • Boss Arena Idiocy: During his mission, he takes Shaundi hostage as a human shield. The only way to get him to let go of her is by hitting him with a flashbang. He fights the Boss in a club filled with bright lights and a large supply of thisexact type of grenade scattered throughout the area.
  • Bullying a Dragon: He keeps telling off Mr. Sunshine, apparently unaware what a golden eyed gang enforcer can do, until the witch doctor grabs him by the throat and The General considers setting Veteran Child on fire for his failures.
  • Butt-Monkey:
    • No one in the Sons of Samedi bar The General think highly of him. In fact, members within the gang actually thank you for killing him rather than mourn his defeat.
    • The simulated version of him in IV, big time. A majority of his homie conversations include him being made fun of.
  • Cool Shades: He wishes.
  • Dirty Coward: VC is a wuss through and through, only infiltrating the Saints' hideout when the physically weakest of its members is all alone, then using her as a human shield when someone who could beat the tar out of him shows up.
  • Even Evil Has Standards:
    Female Caller:: I wanna hear 'Face Down' by The Red Jumpsuit Apparatus! It's sooooo romantic!
  • Evil Counterpart: To Shaundi in 2. Both are stoners who are involved in drug distribution, really get around, are well-known outside of their respective gang (Shaundi for getting around, and VC for being the DJ of a radio station), have dreaded haircuts, are the brains of their groups, and are the weakest members of their gang.
  • The Face: Well, the General isn't exactly a people person, and no one will let Mr. Sunshine anywhere near the Campus without calling the cops. So he handles the distribution.
  • Fan Hater: He utterly despises the Feed Dogs.
  • Flunky Boss: He isn't much of a fighter, so he has goons assisting him.
  • He-Man Woman Hater: He often goes on tirades against 'evil women' on air, and how to him, they're all 'tatty bitches'.
  • Hypocrite:
    • While playing 'Face Down' by The Red Jumpsuit Apparatus on Gen X, he will sometimes comment that he hopes that the abusive Bastard Boyfriend in the song 'gets what's coming to him'. He really isn't one to talk, since he later kidnaps his ex-girlfriend and uses her as a hostage to save his own sorry ass.
    • Despite his hatred for the Feed Dogs, in his homie conversation with CID, he asks CID to play Feed Dogs music. CID calls him out for this and refuses to play music for him.
  • Insistent Terminology: Despite being a very popular DJ to not be classified as being a Small Name, Big Ego, he insists that he is 'triple platinum'.
  • Large Ham: Considering he's played by Neil Patrick Harris, this is a given. Just listen to him scream his name on air.
  • Me's a Crowd: He does this twice in the fourth game. First during Shaundi's second Ironic Hell, and then during the finale of his boss battle in Virtual Steelport.
  • Minion with an F in Evil: He's just a dumb DJ in some deep shit with real criminals.
  • New-Age Retro Hippie: Who somehow runs with a gang of crazy murderers. Lampshaded in his homie conversation with Asha in IV.
  • Nice Hat: Never seen without his rainbow Rasta hat.
  • No Name Given: Only known by his DJ name.
  • Smug Snake: He's in way over his head with both the Samedi and the Saints, and it shows.
  • The Stoner: High most of the time.
  • Too Dumb to Live: After the destruction of the Loa Dust farm, he is ordered by The General to kill Shaundi, the Saints' weakest lieutenant, after he admits he told her about the farm. Rather than quickly finish her off when she's alone, he kidnaps her and attempts to lure The Boss into an obvious trap that doesn't work. When The Boss does find him, he's out in the open with her as a human shield, surrounded by numerous flashbangs in a nightclub of all places.
  • Trash Talk: One of his defining character traits.
  • Villainous Breakdown: He has one when he realizes that the Boss survived his trap, and that they are coming to kill him.
  • White Gang-Bangers: He contrasts a lot with the other lieutenants.

Index

YMMV • Radar • Quotes • (Funny • Heartwarming • Awesome) • Fridge • Characters • Fanfic Recs • Nightmare Fuel • Analysis • Tear Jerker • Headscratchers • Trivia • WMG • Recap • Ho Yay • Image Links • Memes • Haiku • Laconic


And I luv it, yeah, and I luv it.

The second in the Saints Row series.

It turns out that 'Playa' survived the blast that ended the first game, but has spent five years in a coma - the game begins just as he (or she -- you can now play a female character) wakes up. Upon busting out of prison and rescuing homie Johnny Gat from the electric chair, he/she discovers that four forces have risen to fill the void in power left by the Saints' disappearance:

  • The Brotherhood, a gang consisting of white trash rockers and punks who favor tattoos, heavy metal and big trucks. (Red)
  • The Ronin, a presumably Yakuza faction led by the petty son of one of the Japanese leaders. Favors motorcycles and import tuners. (Yellow)
  • The Sons of Samedi, college kids and drug addicts led by Haitian Voodoo witch doctors and ex-military men. (Green)
  • UltorCorp, a powerful corporation that has taken over and completely renovated the Saints' old 'hood, in a project spearheaded by Dane Vogel.. who has plans for the rest of the city. (orange)

Alive, pissed, gaining the ability to speak (and does she ever) and with a thirst for vengeance against those behind the explosive attempt on his/her life, 'Playa' becomes 'Boss' as he/she rebuilds the Saints from the ground up and embarks on a mission to destroy the other gangs, and eventually become the kingpin of the city.

Provides Examples Of

  • Actor Allusion: In an early cutscene that finds the Boss watching the news shortly after escaping from prison, pay close attention to the news ticker on the bottom of the screen. It's mentioned that Benjamin King wrote an autobiography that would be made into a movie, where he'd be played by a man named Michael Clarke Duncan. Michael Clarke Duncan is King's voice actor.
    • In the Ultor Exposed DLC, Tera Patrick says she has issues with nudity.
    • In one of the Heli Assault missions where Shaundi makes drug deals, she'll swing round a coffee shop. 'I ain't doing a damn thing until I've had my Boston Cream.
  • The Alcatraz: Stilwater Penitentiary
  • Always Over the Shoulder: In aiming mode.
  • Ambiguously Gay: Playing as a male leads to some rather odd moments with Pierce where he jockeys with Shaundi for the Boss' attention. And there's also his love of classical music and his reaction to seeing a female stripper: 'Damn, those are some nice shoes!'
    • Right before a bar is raided by an Ultor SWAT team, the female main character can be seen welcoming a female bartender's flirts.. until SWAT breaches and Boss flings the bartender toward the bullets to shield herself, then blows her corpse up with gas to kill the members.
      • In addition to that moment, there's the cutscene mentioned above with the stripper, in which she (the Boss) is laid back, taking in the show with as much satisfaction as a dude would. And the various comments early on in favor of a stripper pole in the Saints HQ. And for at least one of the voices, she has definite chemistry with Shaundi. She's definitely bi, if not an outright lesbian.
      • Not to mention the way Boss ogles Shaundi when she's running on the treadmill, Jiggle Physics included.
        • It seems that people in the game see it too; a Saint as I recall inquiring about the female player getting it on with Shaundi.
      • Playing a female Boss, homies made these comments:

Jane Valderrama: Would this be a bad time to tell you I love you?
White gangsta girl: Do you guys do the group thing?

      • And Jane more frequently (and affectionately) says, 'What would I ever do without you?'
  • Anticlimax Boss: Dane Vogel. The rest of the mission is fairly challenging, but Dane himself? Easy as pie.
  • Artistic License Physics: You can literally jumpstart motorcycles. Start a wheelie then hold the accelerator, handbrake and keep pulling your weight back (you may also want to hold the view back button to avoid the camera pointing into the sky). Now the bike is doing a standing wheelie, while spinning the rear wheel. Let go of the handbrake and the bike will literally jump forwards.
  • Big Bad/Blond Guys Are Evil: Stilwater's resident Corrupt Corporate Executive (well, one of them, anyway), Dane Vogel. Eventually.
  • Big Eater: Habitual stoner Shaundi insists on stopping for fast food on each level of her Heli-Assault Escort Mission. While being relentlessly pursued by swarms of Ronin with full intent of blowing her up.
  • Black Comedy/Dead Baby Comedy: The various radio ads for Ultor products and services don't so much straddle the line between the two as hop gleefully back and forth over the line while chanting 'Bet you can't guess which one!' in a disturbingly cheery, singsong voice.
  • Brick Joke: After the completion of Down Payment (mission number three in the prologue), we get this exchange in the ending cutscene.

Boss: (with regards to using the abandoned hotel as the Saints' new base) I don't know, man.
Johnny: Oh, come on. A stripper pole, some flat screens, maybe some nicer furniture..
Boss: You had me at 'stripper pole.'
Johnny: Fuckin' a.

Saints row 2 characters
    • At the ending cutscene of the next mission; this bit of dialogue comes.

Carlos: You guys actually hang out down here?
Shaundi: I dunno; add a flat screen, some throw pillows, and a hookah and this place would be alright.
Pierce: You definitely need a stripper pole in this bitch.

    • The brick joke goes even further; as you progress through the game, the hotel undergoes renovations as it becomes more of a proper hideout. When it's fully refurbished, the Saints' HQ gets three stripper poles.
  • Bond One-Liner: At the end of the Brotherhood storyline, this exchange.

Boss: (points a Vice 9 at Maero's temple) Any last words?
Maero: Go to hell.
Boss: (pulls the trigger) Sorry; didn't catch that.

  • Book Dumb: The Boss is fairly ignorant. He/she acts puzzled when Tara explains that she is a micro-biologist to which Tara replies 'read a book'.
  • Bottomless Magazines: Certain activities, once fully completed, reward you with infinite ammo for a specific weapon type, so long as it's bought from Friendly Fire or taken from your cache. And while the magazines themselves aren't bottomless in the above situation, actual bottomless magazines are available through cheats. In addition, some weapons hold more rounds at once than their real-world counterparts can (shotguns in particular, with the double-barreled Tombstone holding 6 shells and the pimp cane holding 16).
  • Buffy-Speak: Fittingly provided by Eliza Dushku as Shaundi - 'Maero's got enough guns to take over something that needs a lot of guns to take over'
  • Bulletproof Human Shield: Taking a Banger for cover causes the other members to open fire and kill their friend while you take them apart.
  • Buried Alive: Shogi Akuji, son of the leader of The Ronin, gets buried alive by Gat and the Player Character after interrupting Aisha's funeral.
  • But Thou Must!: The obligatory sword-fighting sequences in the Ronin story thread.
  • Butt Monkey: Pierce. Between competing for Boss' approval with Shaundi and fighting over what to listen to on the radio, he just can't seem to catch a break. Though being the Butt Monkey means that he can stick around. Unlike poor Carlos and Aisha.
  • Call Back: In the final confrontation with the Ronin's leader, on an exploding boat, the Boss quips: 'Can we hurry this up? I wanna hit TGI!'
    • Both of the Drug Trafficking activities reference events in the first game:
      • The instance in the Hotels and Marina district has the mission's contractor as Luz Avalos, who will make passing references to the time she spent with Los Carnales.
      • The instance in the Airport District has the player escort Tobias' cousin as he makes deals, who regularly mentions the Boss doing the same thing with Tobias himself in Saints Row.
    • The final cutscene at the end of the prologue references the first game, with the leader of the Saints telling various lieutenants to watch certain gangs and one of them complaining about which gang s/he was given. The Boss even says the same phrase Julius used in response.
  • Canon Welding: Ultor later goes on to oppress miners on Mars. In one of the DLC packs, a character is asked where Ultor is planning on mining, anyway, while you're pursued by Ultor's turreted vehicle prototypes, and the character states 'You wouldn't believe me if I told you.'
  • Capoeira: The Sons of Samedi fighting style resembles this.
  • Cluster S Bomb: How Male Voice 2 demonstrates his love of 'Sister Christian'.

Boss:Aww shit, aww shit! ..(percussion imitation).. guitars, guitars an' shit, OHHH SHIT!

    • The Dev Team Thinks of Everything:

Male 1 voice sings to 'The Final Countdown'
Male 2 voice sings to 'Sister Christian'
Male 3 voice sings to both 'Working for the Weekend' and 'Don't you Forget About Me'
Female 1 voice sings to 'Everybody Wants to Rule the World'
Female 2 voice sings to 'The Reflex'
Female 3 voice sings to 'Down Under'
Allof them sing to 'Take On Me'

  • Compensating for Something: The Brotherhood, fans of excessive tattoos and big trucks, have a truck called 'The Compensator'.
  • The Computer Is a Cheating Bastard: Multiple, multiple examples. Apparently rival gangs have a GPS tracker on you at all times, because with your notoriety through the roof, they'll all be on you at once, even if you're driving one of their vehicles. Similarly, the computer loves creaming you with a swerving civilian in the middle of a firefight, having random civilians actively pursue and slam onto your vehicle in chases, obliterating you with one shot with a rocket out of nowhere from an attack helicopter, and so on. Most likely the most egregious example, though, is the aforementioned Escort activity, where you discover that a lightning-quick sports car is no match for.. a news van from the 1980's, which will ride your bumper at 100 mph.
    • The cars exhibit rubberbanding capabilities that would be more at home in Mario Kart. Enemy gangs will find the way to ram your car from behind, even if you are driving an exact clone of the car they are driving on a highway at top speed.
  • Continuity Nod: Many characters are reused in the sequel; sometimes without any re-introduction, so they could only be recognized by players of the first game. And because of the PC's expanded customization options (including another gender) and voiced character in the second game, as a Running Gag characters remark on how different the player looks and acts before continuing to treat them as a familiar homie or acquaintance.
    • And when factoring in the Canon Welding, one of the radio ads is for a show called 'Red Planet, Red Passion'. Second half sound vaguely familiar? The two names you hear most are Parker and Eos, as to remove all doubt. (Could be more of a Shout-Out or Mythology Gag due to how it twists the story of the original Red Faction from a miner's rebellion into a sappy love story/soap opera thing.)
  • Cool Versus Awesome: Later levels of the Fuzz activity have you breaking up random fights between pirates and ninjas.

Break up the battle of the century.
Dispatch: Pirates are fighting ninjas. I repeat, pirates are fighting ninjas.

  • Cycle of Revenge: The Brotherhood arc is a doozy here.
  • Darker and Edgier: The plot of the original game has the player very much as 'just another gangster' although trusted with more difficult tasks, working with the leader Julius to make the Saints the sole gang in the city, somehow making things safer. However, the sequel makes the hero the leader of the bunch and his/her actions disturbed some players. The tit-for-tat violence with Maero resulting in Carlos' death, and the player's retaliation (locking Maero's girlfriend Jessica in the trunk of her own car, then bringing said car to a monster truck derby, where Maero unknowingly crushes it).
    • Once again, the tat part of the tit-for-tat violence may possibly be excused on the ground of it being fucking awesome revenge.
    • Also, when the player meets Julius, he is trying to leave the past behind him. Trying to convince the player to stop the madness and killing, he is ignored, sneered at, and killed. Benjamin King was right in saying the gangs never leave you..
  • Darkest Hour: Assuming you play all of the gang plotlines concurrently, Mission Four involves Aisha being murdered, Shaundi being kidnapped, Gat being hospitalised and Carlos being tortured to the point that The Boss is forced to Mercy Kill him
  • Death by Disfigurement: Carlos.
  • Disproportionate Retribution: Averted during the 'Fuzz' activity, which requires you to shoot, beat, chainsaw, and/or burn to death various 'criminals', some of whom are just peacefully protesting or skateboarding around town. The reason for the aversion is that A) you're not a cop and thus not worrying about dispensing actual justice and B) the camera crew following you around knows this. They're the ones to hand the player chainsaws and flamethrowers to take to hippies because they know it'll get them the best ratings.
    • The whole Brotherhood plotline begins with this. Maero tries to push a blatantly one-sided deal for the control of Stillwater to the Boss. His response? Sneaking radioactive waste into his personal tattoo artist's ink supplies, causing him to unknowingly burn half of his chief's face off.
  • Does Not Like Shoes: Some pedestrians, most notably the ones dressed like hippies. The hippie clerks at On the Rag also count. Most pedestrians in the Marina district are barefoot but in swimsuits (don't know if that counts). As always, it's up to you whether or not this applies to the Boss as well.
  • Downer Beginning: From the very beginning of the game to the start of the story proper when you strike back against the new gangs, the only real high note is that The Boss turns out not to have died at the end of the first game.
  • Easy Sex Change: You can visit a plastic surgeon at any time and completely change your character's appearance, including gender. And voice, somehow.
  • Even Evil Has Standards: The one time the idea of racism really comes up, everybody in the room except the person making a racist joke is offended. Which includes two gang bosses, a lieutenant, and a gang boss' closest friend. Apparently, 'Saint's Row' takes place in a universe where racial tensions have nothing to do with gang wars.
  • Evil Brit: One of the possible voice options is a rough English accent. You may recognize it as Mr. Sheffield from The Nanny.
    • It's particularly hilarious for anyone who's seen that show before because the Boss does some very, very, very bad things in this game (things Max Sheffield wouldn't even want to hear about), so the 'Evil' bit qualifies.
  • Evil Versus Evil: The Boss is, after all, building a criminal empire, and his/her main obstacle is other criminals.
    • The second DLC, Corporate Warfare, centers around a conflict that pits current Ultor chairman Eric Gryphon against Dexter 'Dex' Jackson, your former homie who moved from the Saints to a position as head of security at Ultor.
  • Fantastic Drug: The Sons of Samedi deal Loa Dust. It's made up primarily of high-grade marijuana, but treated with various other chemicals. They never say exactly what the effects are, though it seems to be very popular. During the Mushroom Samba mission all it does is warp the visuals - similar to what happens to the player when attacked with pepper spray or a flash-bang.
  • Five-Token Band: The Saints leaders in the second game. Shaundi, the white woman; Johnny Gat the Asian, Carlos the hispanic, Pierce the (possibly gay) African American, and the Boss who can be any race or gender or anything in between. You may be a nutty psychopathic crimelord, but you're a non-discriminatory employer.
  • Fragile Speedster: The Ronin are partial to fast cars and faster motorcycles..neither of which hold many soldiers and both of which are unusually prone to exploding, even by this game's standards.
  • Funny Background Event : During a brotherhood mission, prisoners are seen being loaded onto a prison bus during a news report. One of them stops to mug for the camera..and gets a rifle but to the gut. Then he does it again..and gets it in the nuts the second time.
  • Game Mod: Gentlemen of the Row, an overhaul for the PC port of the game.
  • Gotta Catch Them All: Boss speaks in the second game. All the time. She even has six different voices to use, which say different funny things during missions, as well as when they get drunk. So play the game once as a Dark Action Girl, then as a Spicy Latina, then a Sassy Black Woman, then an Evil Brit, Badass Spaniard and Scary Black Man.
    • In a more prosaic example, you can find yourself distracted for hours hunting down and killing all the Hitman targets, or chasing after all the cars on Chop Shop lists. The game really twists the knife as you get bonuses with the first, third and fifth lists you finish, all of which are either incredibly useful or ridiculous. Finish all the hitman missions and you'll have hand grenades, satchel charges and unlimited rifle ammo.
  • Gray Rain of Depression: It's raining when The Boss has to Mercy Kill Carlos, and then spends sometime just sitting there.
  • Guide Dang It: There's a Hitman target who you're supposed to find at 'the highway exchange in the Factories district' and lure out by drinking beer. Note that said district is pretty wide and covers a good stretch of highway, including a particular Spaghetti Junction-esque part near the middle of the map, so that's the first place you'd think to look..except it's the wrong area. Instead, you're supposed to head to the stretch of highway more toward the east to meet and kill him.
  • Guns Akimbo: The game allows you to carry dual submachineguns and dual pistols.
  • Hazmat Suit: Doubles as a fire-proof suit, too!
  • Hollywood Tone Deaf: During one mission, Pierce changes the radio station in the car to Neyo's So Sick and sings along, much to Boss's chagrin. Worse still, if you want to change it back, prepare for a war over the radio..
    • Similarly, every voice available for the player character has a different song that, when it comes up on the radio, they 'sing' along with it.
      • And, as mentioned further down, they all sing along to Take On Me by A-ha.
  • Hot Coffee Minigame: Throughout Stilwater, you can find areas that let you unwind through a minigame using the control sticks. It's offscreen, but it's certainly audible, and the accompanying prompts for supposed sexual maneuvers are comic gold.
    • And, like many other diversions in the game, fully completing it unlocks a free Saints-colored pimp outfit.
  • Hot Pursuit: FUZZ.
  • Ho Yay: The General and Mr. Sunshine. There is also The Boss and any of the lieutenants, depending on their gender.
  • Huge Guy, Tiny Girl: Maero dwarfs his girlfriend Jessica (and everyone else for that matter).
  • Idiosyncratic Difficulty Levels: The lowest difficulty level in is 'Casual'.
  • Incendiary Exponent: Trail Blazing. A check point race performed while on fire.
  • Incredibly Lame Pun: Halfway through the game, the radio station Ezzzy FM is bought out by Ultor and renamed The World. This is announced on the station itself with Dane Vogel stating 'Ultor is proud to own The World!'
  • Ink Suit Actor: Dane Vogel looks almost exactly like Jay Mohr with a ton of hair gel. Shaundi also somewhat resembles Eliza Dushku with dreadlocks.
  • Intrepid Reporter: Jane Valderama plays one with pithy comments such as, 'Unfortunately for the Brotherhood not only justice is blind, but she's also a cruel spiteful whore.' She's also perfectly willing to finance chaos so she can cover it on the news, and occasionally goes 'embedded' with the Saints to cause some mayhem herself.
  • Ironic Echo: At the end of the starting cutscene in Red Asphalt (Brotherhood mission number four), Jessica ends a phone call with the Boss by means of this tidbit:

Jessica: Do me a favor. When you're scraping your buddy's face, just remember, Maero gave you a chance to be his partner.

    • At the very end of the next mission, after Maero crushes a car with Jessica trapped in the truck, the Boss hands Maero the car keys, leading to these lines:

Maero: What's this?
Boss: Do me a favor. When you check the trunk, just remember you should've offered me something better than 20 percent.

  • Karmic Death: Considering all the crap the people behind the rival gangs, Ultor, and others pulled,[1] it only seems natural that they get what's coming to them.
  • Weapon of Choice: Members of the Ronin also carry katana with them. Jyunichi even has two.
  • Kill the Poor: Ultor's ultimate plan for Stilwater: Get rid of the gangs, and then get rid of all the other 'undesirables'. Too bad the Saints gets rid of the gangs first..
  • Loony Fan: The Crowd Control activity has you protecting a celebrity from these. From the Saints Row wiki:
Saint Row 2 Brotherhood

The earlier levels of this activity don't produce 'crazy' fans, with them just harassing (and on occasions throwing the odd punch or hitting the celebrity with a melee weapon; e.g. bat). Levels 4-6, as you'd expect, provide more aggressive fans. Levels 5 and 6 produce fans with armed weaponry, including pistols and assault rifles.

  • Luck-Based Mission: Trail Blazing. It's not about how much you can hit, it's about how much you have available to hit. Not to mention that the explosive barrels you can use to take out large groups often have a completely barren blast radius.
    • A lot of diversions can end up like this, most notably Insurance Fraud, which requires a large number of vehicles to successfully complete. For some strange reason, otherwise-bustling streets suddenly become near-completely abandoned, and when a vehicle does show up, they like to hit you before you can hit the fire button and get money from it.
      • For Insurance Fraud, it's always best to head for the closest freeway/highway, as there's always a ton of vehicles there.
      • Trail Blazing is also incredibly easy when played in co-op, where the second player can freely throw molotovs wherever he pleases, meaning you're performing badly if you end the run with less time than you started with.
      • A better example is any of the missions with an AI driver partner. Enemy spawns are random, your partner's pathing is scripted. Often times enemies come from angles that cannot be targeted, are extra aggressive, or armed with random weapons that cannot be anticipated for. Good luck completing a mission if you take an RPG from nowhere, or your partner gets stuck, or you get rammed from head-on.
  • Limited Wardrobe: Poked fun at. Wear the same clothes long enough, and people on the streets will take notice, probably via the clothes' stench from being worn so long.
  • Machete Mayhem: The Sons of Samedi's favorite melee weapon.
  • The Man Behind the Man: Dane Vogel is behind all of the gang warfare, or at least manipulating it to his own ends.
    • Jessica qualifies for Maero, as the game implies she's at the very least in charge of the cash and sometimes tactics.
  • Mushroom Samba: During the 'Bad Trip' mission in the Sons of Samedi storyline, the Boss receives a blow to the head from a baseball bat and a Loa Dust hotboxing inside the General's limo. The rest of the mission has warped visuals and wonky steering.
  • The Musical: This video. Also, any time your character listens to certain songs over a long period of time on the radio, you also get this Trope.
  • Mercy Kill: After you lace Maero's tattoo ink with radioactive waste and disfigure him the Brotherhood retaliates by kidnapping Carlos and towing him around the city from their car's rear bumper. When the Boss finds Carlos he/she can't break the chain connecting him to the car and realizes that he'll die anyway, the Boss pulls out his/her pistol and finishes Carlos off.
    • Even worse The Boss holds Carlos's hand when s/he is doing it. Then his hands goes slack. You can feel The Boss' heart breaking at that.
  • Mythology Gag: During the news report on Gat's trial a ticker reports that Michael Clark Duncan will play former gang leader Benjamin King. Duncan played the leader of the Vice Kings in the first game.
  • Name's the Same: The Boss, same as The Boss. Now that would be a cool fight.
  • No-Holds-Barred Beatdown: Johnny delivers the mother of all these to Shogo after he attempts to kill Johnny and The Boss at Aisha's funeral, even managing to punch his head through a tombstone.
    • And, for good measure, following each round with an icy 'Get up.'
  • Not So Harmless: Maero, at the beginning, sees the Boss as a 'washed-up gangbanger' and for this reason offers him/her only 20% of his shipment and by extension, 20% of Stilwater. And after the Boss angrily turns him down, he barely does anything in response, still seeing him/her and the Saints as a nuisance. Then he gets his face burned with radioactive waste, his girlfriend killed, and his best friend crippled, and he then devotes all energy to destroying the Saints.
  • Non Sequitur: Getting your character drunk generally results in them spouting off one or two.
    • Also, shortly after the starting cutscene in Bad Trip (the sixth mission in the Sons of Samedi storyline), Shaundi contacts the Boss asking him/her what they did to cause the Samedi to attack the Saints' hideout and afterwards, if he/she is high. Both of her questions are met with a non sequitur.
  • Ooh, Me Accent's Slipping: The Male English voice tends to switch between British and American pronunciations at random. Which is odd, considering the voice actor actually is British.
  • Outside Context Villain: You, as the leader of the Saints, are essentially a Batman-style supervillain running on comic-book style physics operating in a world without superheroes restricted to rather mundane means of attempting to deal with you.
  • Panty Shot: Inevitable if your character enjoys short skirts, motorcycles, and reckless driving... unless you choose not to wear panties, of course
  • Pet the Dog: Despite being a Heroic Sociopath for most of the game, several scenes reveal that the Boss has a softer side. Most notably, his/her reaction to having to mercy-kill Carlos. And in the first mission of the 'Ultor Exposed' DLC, the Boss is horrified by the mutilated corpses of people who have been experimented on by Ultor.
  • Police Brutality: The activity Fuzz is all about this, as you star in a Cops parody and use.. well, excessive force to bring in high ratings.
    • Cameraman: 'Flamethrowers are standard issue..right?'
      • Goes Up to Eleven when the camera man issues you a chainsaw.
  • Politically-Incorrect Villain: Jessica, who within two lines has told Carlos he looks like her housecleaner.
  • Porting Disaster: The PC version has significant performance issues even on the lowest graphical settings - where matte paint removes lightning completely from car models, causing them to look like a flat colored shape on the screen.
  • The Pratfall: There is a special 'Pratfall Cheat Code' that allows you to perform pratfalls and faceplants for your own amusement.
  • Product Placement: Stuff downloads off of your Xbox Live account onto your game's billboards automatically. And it's still going on. As of 2010, you can see advertisements for Ugly Americans.
  • Purple Is Powerful: Male voice 2 (while drunk): 'Yeah, my gang wears purple. You wanna say something 'bout that?'
    • Which is ironic, considering what he says while sober.

'Purple.. who the fuck came up with that shit?'

  • Rasputinian Death: Mr Sunshine, from the Sons of Samedi arc is gunned down (as a Boss Fight), arises only to be shot again, gets up again causing Boss to unload their pistol into him, then has his head chopped off and thrown into a meat processor, just to make sure.
  • Real Estate Scam: Septic Avenger, spraying sewage on building to lower property values.
    • In the manual, at least. Talking to some of the ones who want it are spraying sewage for different reasons (like, for example, to spite the new mayor).
  • Retcon: Word of God states that if you choose to start the second game as a woman then Playa has always been female.
  • Retirony: Cops nearby will sometimes mention that the cop that you just killed was 'about to retire'
  • Roaring Rampage of Revenge: The entire Brotherhood storyline. It starts with the Boss getting revenge for being completely shafted in a potential deal with the Brotherhood and insulted. Then revenge for them dragging Carlos behind a truck until he is bleeding heavily and is missing a good part of his face. This results in the Boss having to Mercy Kill Carlos.
    • Also the Ronin storyline after they killed Aisha, nearly killed Gat, and then tries to kill the Boss and Gat at Aisha's funeral.
  • Running Gag: Various folk (such as Gat, Aisha, etc. etc.) commenting on the Boss' appearance by asking whether or not they've done something with their hair.
    • This becomes funnier after noticing the default Boss represented in the splash screens is bald.
    • Lampshaded in a later mission where you meet up with Julius at the Saints old hideout.

Julius: Hey, you look different. Did you-
Boss: *pulls out a pistol* I didn't do shit to my hair!

    • And Pierce's Butt Monkey moments and his ideas thwarted. Also Shaundi really getting around.. and it helps.

Boss: Hey Shaundi, you ever date somebody who works at a place called the Pyramid?
Shaundi: [Thinks] No.
Pierce: For real?

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  • Sarcastic Clapping: The Boss does this to Maero after s/he arranges for Mareo to unknowingly run over Jessica, his girlfriend. S/he even steps out of the shadows while doing it.
  • Score Multiplier: Several activities, such as Mayhem and Insurance Fraud, require you to gain these in order to succeed.
  • Screw This, I'm Outta Here: When the boss and Maero come crashing through the roof, into the room where Donnie and Matt are hiding, Donnie, who had been that campaign's Butt Monkey, decides hes had enough and makes a quick exit stage right. He doesn't appear again. Contrast to Matt, who stayed and got a brick to his head
  • Shout-Out: The prison doctor you kill right at the beginning may say 'I'll figure out the secret to Dr. Stiles' healing touch if it kills me!' To which a nurse will reply, 'It's the procedure that kills you.'
    • Not sure whether this is a coincidence or a shout-out: Dane Vogel happens to be the name of a character on VA Michael Rapport's former FOX sitcom The War At Home.
    • The cashier at Apollo's signs off with 'Have a nice day, so say we all.' Made even funnier because Apollo's is a Fictional Counterpart to Starbucks.
  • Shut UP, Hannibal: In the final mission The Boss has Dane Vogel at a gunpoint, who desperately tries to talk the gun down by praising the Saints and the Boss.It didn't go well.
  • Soundtrack Dissonance / Suspiciously Apropos Music: The Klassic 102.4 channel can be like this. Sometimes it's weird running down gangbangers while a light piano piece plays, and sometimes you get to chase down vans in an attack helicopter while 'Flight of the Valkyries' plays in the background.
  • Stealth Hi Bye: Several Masako members pull one on Maero when he bursts into Vogel's office the second or third time, he doesn't notice until Vogel draws his attention to them.
  • Stop Helping Me!: For the most part, your recruitable AI buddies do a decent job at fighting alongside you.. until they pick up an RPG. Then it's just a matter of time before they kill themselves (or you) with a rocket fired at somebody from point-blank range.
  • Take That: The cutscene for one of the Rampage activities involves reporter Jane Valderama asking you to go on a rampage so that she can cover it and get more viewers than ZackJohnson, a 'nutjob lawyer who gets hard at the idea of a lawsuit' crusading against media he deems to be offensive. He doesn't have a lot of support, but apparently makes a big enough ass out of himself that whenever he pulls some stunt, people listen.
    • There was also the ad for the game where it compared GTAIV's mundane activities to the Jackass-style flaming ATV riding, sewage spraying, over the top activities you can do in Saints Row.
    • Russell, one of the target in Assassination side mission, is a guy in a fedora and a leather jacket, who 'when not sniffing coke off of prostitutes, dabbles in archaeological studies.'
    • In the first Ronin mission, Pierce wants to create an elaborate plan for a heist at their casino. The Boss and Gat decide it would be much more fun and quicker to just shoot up the place. Sound like a shot at another sandbox game that had a needlessly complex heist plan you can think of?
  • Tattooed Crook: Most noticeably the Brotherhood. The Boss uses this to disfigure Maero by dumping radioactive waste in his ink.
    • Boss too, if you want; in fact you have to get at least one tattoo to make one Assassination target show up.
  • Tempting Fate: Random drivers: 'This car doesn't have a scratch on it, and it better stay that way!'
    • Sometimes averted, as they'll inform you the transmission was going out anyway.
  • Too Dumb to Live : Shogo. Having a well known psycho like Gat's girlfriend killed was dumb enough. Showing up at the funeral looking for a fight? Well there's a reason he's Buried Alive.
  • Tron Lines: The unlockable Kaneda motorcycle has them.
  • True Companions: How The Boss treats his gang members..most of the time.
  • Two-Faced: In the mission 'Waste Not, Want Not', the protagonist puts radioactive waste in Maero's tattoo ink, which leaves a very large, very nasty scar on the left side of his face. Just try watching the scene immediately following WNWN and try not to cringe. ' Jessica..How'd you like Maero's new tattoo?'
  • UST: The Boss thinks that there's some of this between Pierce and Shaundi, at least with the British voice set.

'I wish Pierce would quit bitchin' about Shaundi and just fuck 'er already.'

  • Vapor Wear: Like the first game, you can customaize your underwear. Unlike the first game, no underwear is an option (and depending on what else you wear, this may be obvious).
  • Wall of Weapons: The inside of The General's limo is a small example; his side of the car is filled with NR4 pistols and K6 Krukov rifles.
  • Weapon of Choice: Members of the Ronin also carry katana with them. Jyunichi even has two.
  • 'Well Done, Son' Guy: Kazou Akuji really doesn't like his son Shogo, and doesn't seem to particularly upset about his death so much as getting back at the Saints for stealing the Ronin's territory.
  • What Do You Mean It's Not Awesome?: A radio ad trying to make chess championships seem cool.
  • When Elders Attack: The elderly of Stilwater will occasionally attack you if you piss them off. Applies to some enemies, such as Kazuo Akuji, and The Boss as well if you made him/her old.
  • Why Don't You Just Shoot Him?: The game answers this question with 'actually, I just did' in the final mission against the Ronin. What had been up until then a straight up sword fight ends with Boss shooting Akuji after losing their sword and Akuji taunts him/her for their lack of skill.

Akuji: Did you really think you could match my skill?
Boss: No. [draws a pistol and shoots]I'm gonna cheat.

  • Worth It: After completing a level in Escort, one of the clients will exit the car after saying 'I don't have enough money to pay the rent, but it was worth it!'
  • Wrestler in All of Us: You're able to learn wrestling moves after destroying the Brotherhood. The main ones that stick out are the Death Valley Driver and Side Slam during the course of the Brotherhood missions.
  • You Bastard: The secret mission 'Revelation', in which you gun down Julius and swear to take over the city.

Notes

  1. (The Brotherhood torturing Carlos, the Ronin killing Aisha and almost killing Gat, the Sons of Samedi ordering Shaundi be killed, Ultor's plan to Kill the Poor, Julius Little almost killing the Boss in the first game)